DC: Forum
Carnage Contest Ideas
Carnage Contest Ideas
32 Antworten
DC: Well, personally I think CC can wait a little longer with it's next update,
DC should focus more on SIII. Not really an idea, but ya know. The sooner the first playable Alpha version of SIII is out, the better.Sure, the last update for CC was 2 years ago, but it's almost done anyway, not much is to do, and not that many people are actively playing it anymore, so I guess it doesn't hurt anybody if it would wait another year.
Seekay: The problem is not wait. Nothing more need a new idea for the new version
Seekay hat geschriebenand not that many people are actively playing it anymore
CC is a great game and everyone know that, but the unexplained lack of online players is the main factor that doesn't let the development progress.
we can encourage people to play it by organizing tournaments like what some members have done in the past, but that haven't continued unfortunately...
DC is busy in other stuff, so if there's was a group of people who manage CC by replying in the forums, opening servers, making eventual events...etc that would be a positive point and then we can talk about ideas
also adding gamemodes would be a good
and some features like levels mode and a shop for buying weapons and equipment.
do you know a game on facebook called wild ones ?? it does no longer exist but if you played it before you must have some ideas
This way we know how the progress of the game is going in the waiting screen and encourages people to wait longer.
(daaaayymn 5 minute wait time to post here..)
Also: Bigger resolutions. There is no way you can cheat using this seeing as everyone can move their screen around. Totally fair and it should really be added.
Err... you can play the game the game in any resolution you want. You can even switch the resolution at run time while being in an online match ([ESC]
Video Options)! 1× editiert, zuletzt 01.11.15 21:35:09
Seekay: A spectator function is a technical problem because I would have to transmit the entire game state on the fly during the running game to each joining spectator. Normal maps are tiny because they are random generated but all the modifications caused by weapons would have to be transmitted. Custom image maps are even worse (bigger).So that's basically why there is the stupid waiting screen instead. I don't want to cause lags in the game just because spectators want to watch.
It's also the technical reason why no body can join a running game (but this also wouldn't make too much sense gameplay-wise)
DC: Maybe adding a minimap to the waiting screen will solve the spectator problem? I mean, a schematic map, updating at least once a turn, with some information about the players (that will show when a cursor is pointing at a player, for example)
Vectarrio: I thought about this myself already. Unfortunately it would still be a shit ton of work to implement this but yes, it would be a compromise which causes far less traffic when spectators join. In the menu for choosing missions, score-mode missions won't have the progress bar if they have multiple maps. That's a little weird, it should still be seen along with the highscore. The green light is also too shiny and makes the highscore barely visible.
Also, how about submitting highscores that are linked to your USGN ID, so we get a list of highscores for missions.
Saving values for missions should be possible, the same way we can save scores. Maybe we could make missions where the player can choose his own loadout and change it freely any time. Or maybe a story mission with checkpoints.
For example, if I have a variable called "civiliankills" with its value currently equal to 17, and I use the command "savevalue(civiliankills)", then "civiliankills" will always be 17 whenever I load the mission.
1× editiert, zuletzt 02.11.15 01:38:34
But custom player skins would be awesome. Every team would look different and not just by colour.Changing the whole player skin could lead to abuse, for example with transparency. But customizing the head would be great! It's only like max 16 by 16 pixels so only a few (temporary) kb you have to download.
Yates: That still suffers from the map-transfer-lag issue.
DannyDeth: I probably misunderstood you but basically the host is sort of streaming, nothing else is sent but the replay video?
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