Carnage Contest Ideas
27 replies @
Yates: DC said earlier that he didn't want the game to lag for players simply because someone wants to spectate. Streaming video would probably be even worse than straight transferring the map.

Just some additions and elaborations on my previous post...
I forgot about cheating and stuff. Maybe check if the player's mission files are exactly the same as others?
This kinda sounds too much, but highscores would be a very nice feature.
Just like the "progress" and "score" files, editing the save file shouldn't be possible in order to avoid cheating.
In addition to the mouse hold, release, and clicky stuff, we should be able to check exactly where the pointer is on the map. Something like getpointerx() and getpointery() which will return the X and Y coordinates of the pointer.
The pointer also disappears after a while, we should be able to stop that. Maybe even the ability to replace the default bloody hand pointer via lua commands?
I forgot about cheating and stuff. Maybe check if the player's mission files are exactly the same as others?
This kinda sounds too much, but highscores would be a very nice feature.
Just like the "progress" and "score" files, editing the save file shouldn't be possible in order to avoid cheating.
In addition to the mouse hold, release, and clicky stuff, we should be able to check exactly where the pointer is on the map. Something like getpointerx() and getpointery() which will return the X and Y coordinates of the pointer.
The pointer also disappears after a while, we should be able to stop that. Maybe even the ability to replace the default bloody hand pointer via lua commands?
There should be an option to choose the server timeout. And also, one for forcing no frame skipping.
I'm up for the player's head skin thing too
I'm up for the player's head skin thing too
The server information is kinda incomplete. It lacks other infos like if the specific server uses weapon mods or not and the latency (which it's pretty much important).
The head skins thing
Yates suggested is neat. It could work if the head sprite is separated from the body and there's a folder where we can save our custom heads in. Just like sprays in CS2D.
It's just a maximum of 1-6 custom heads per team, anyway.

It's just a maximum of 1-6 custom heads per team, anyway.
Probably not the right thread for this, but CC no longer connects to the USGN - I’m guessing because if the SSL certificates?
This also affects logging in and, more importantly, the serverlist.
This also affects logging in and, more importantly, the serverlist.
@
Hador: Ooops. No, USGN uses plain UDP only. No SSL/HTTPS/certificates involved. This is related to the server move and the new IP.
Therefore you have to change the IP address in sys/usgn.dat (first line) from
to

Therefore you have to change the IP address in sys/usgn.dat (first line) from
85.214.102.60
to
81.169.236.243