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old RPG Ideas (Spells, items, potions etc.)

Yates
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Hello,

I am suffering from a disease called "I have no fucking ideas any more." - This is of course VERY annoying due to me wanting to finish a mod of mine.

Due to most of you people here knowing the Tibia modification by Weiwen you, for the most, understand how it works. Now seeing as I do not have the answer to everything I also have no more ideas left for potions, items and such. So I am asking you, the ones who know the CS2D Tibia modification most.

(Yes I have already spent time roaming the Internet looking for spells and such but they are boring and are old).

So please, suggest anything you want. Spells, potions, items, armours or even new stats (No fishing get lost).

This is what I already have: >

> RPG Aurora 1.6 Dev. thread

Thanks and regards!

old Re: RPG Ideas (Spells, items, potions etc.)

Rainoth
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• Battle Potion
Gives moderate bonuses against players.
+20% Defense, +20% Damage/Strength,+50% defense from monster attacks.

Can be bought only with PVP coins to avoid it's abuse against monsters.

• Freeze/Stun spell
Prevents monster from doing anything for 4 seconds if it's a boss and 1 second if it's a monster, costs higher amounts of mana to make it really useful only against bosses.

• Suffer Armor (can be armor OR spell)
Returns 20% damage sustained by you, back to the attacker (monster/player)

• Berserker (Melee weapon)
Deals 20% more damage to monsters (only monsters) but you also get 20% more damage from both monsters and players.

// New stats ? Agility. Gimme gimme gimme.

old Re: RPG Ideas (Spells, items, potions etc.)

rokeliuxas
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add boss which drops some rare items that you cant buy in shop and make healing class if its possible try to add arena like duel mode or 2vs2 make costumes rare like minotaur , werewolf and make that boss drops them. Dont make weak bosses soo 1 player cant kill boss

old Re: RPG Ideas (Spells, items, potions etc.)

Yates
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@user Rainoth: I only like the freeze/stun spell and the item (armour whatever) that deals damage back to the monster/player that hit you. The rest is either OP or too boring for me, eh. The stat is nice though, might add it, might not.

@user rokeliuxas: No shit bosses will ever drop any shit items. Firstly because I don't have any shit bosses to drop any shit items and because I'm not going to waste my time thinking of something it can drop when the point of this thread is asking YOU. Also if you checked out the link given in the OP (you probably haven't) you would see I already have an arena planned.

old Re: RPG Ideas (Spells, items, potions etc.)

Apfelbrot
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"Parasite" items that deal damage when worn, but provide bonuses (like increased speed, damage, etc.) which make them better compared to other items of the same level?

Throwable potions?

old Re: RPG Ideas (Spells, items, potions etc.)

Rainoth
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• New stat : Swimming.
If there's water, you can walk over it at the speed of -27 (at the lowest level of it) and while you swim, you might encounter water monsters or something and you can't fight other players in water but SOMETIMES you can reach certain places only by swimming and you need higher swimming skill to reach them. The places aren't really important but some of them could contain some rare items or maybe some interesting stuff.

• Pain Armor (Armor)
It's extra defense is really low but it accumulates shield as you get damaged (from anyone) the shield isn't op but it's not weak either. It ONLY WORKS when it's full and if you're not fighting for 30 seconds, the shield will fade.

• Bullseye (Spell)
Cast on person, it deals damage after 12/9/7/5/4 seconds. If that damage kills the player/monster, you EITHER get back the twice the mana you used or you get a small buff (for you to decide).

old Re: RPG Ideas (Spells, items, potions etc.)

Pseudon
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Spell - Hell Howl - frighten nearby enemies and make them shake.
Ability - If you have a shield you can use it to knockback other players.
Spell - War Cry - Hit the enemy once ignoring the armor.
Spell - Close Call - When get low in HP you get telleported few tiles away to avoid melee damage.
Potion - Fire Proof - Get less damage from flames (Molotov and flamethrower).
You could change "True Shot" to "Focus Shot".
Spell - If between you and the enemy is a space of 2 tiles you can chartge him (Teleport near him having your cursor on him) and damage him with + 25% - 50%.
Spell - Evade - Smoke your way out instant.
Spell - Soul Eater - On your next kill you will recover some health.
---
If you think about adding effects :
Blindness - A HUD image that reduse the LoS.
Bleeding.
---
Others :
Add achievements to make players love the mod.
Add clans,dungeons and special events that can be activated by admin.

old Re: RPG Ideas (Spells, items, potions etc.)

Infinite Rain
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1: Summoning.
Ability to tame monsters and make them your pets.

What do you need to make a pet:
• Mechanism
• Material the pet is made of
• AI for it

How do you make a pet:
There need to be special summoning shop which sells two items: Empty mechanism, and AI Detector.

Firstly, you need to buy an Empty Mechanism and AI detector. Then you want to place your AI Detector on ground where are the monsters wandering. Monster need to stay close to the AI detector for 2-3 minutes. After that, you pick up your AI detector and go to the summoning shop. Talk to the shop keeper and he will merge your AI and Empty Mechanism together, which will result in item <Mob name> Mechanism. Now you talk to him again, and give him material the monster was made of and the AI to create a "mechanic copy" of that mob, which follows and help you at times.

I know it's crazy and maybe even stupid idea, but I tried to make summoning as realistic as possible.

2: Jewelry skill.
Pretty simple. You can get lots of different gems (mining, rare drops, etc...). You can create accessories out of it. Accessories can give you various bonuses (depends on what gem was used). If you will enchant it, then it will give better bonuses.

I have some more ideas, but I took it from RuneScape. Do you want to hear them?

old Re: RPG Ideas (Spells, items, potions etc.)

Infinite Rain
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God Wars Dungeon (GWD for short).
The idea of it:
We got a big Dungeon where the four sides are constantly fighting each other. There are four bosses (Armadyl, Bandos, Zamorak and Saradomin). In order to get to those bosses you need to kill at least 40 monsters which belongs to one of the four sides (bosses). Those bosses will be really hard to kill and will drop decent loot.

If you like the idea then I will give you the drop tables.
Also, what do you think about my other ideas?

old Re: RPG Ideas (Spells, items, potions etc.)

Rainoth
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user Infinite Rain has written
2: Jewelry skill.
Pretty simple. You can get lots of different gems (mining, rare drops, etc...). You can create accessories out of it. Accessories can give you various bonuses (depends on what gem was used). If you will enchant it, then it will give better bonuses.


I already said that to Y x)
I like this idea a lot.
I'd love to see assassination in RPGs. Agility + Speed + Assasination are my most favorite things.

Assasination (Ability, not spell for Warlocks) you become invisible for 10 seconds and depending on how long you've been stealthed, deals damage. At first it can be damage based but if skills have ranks, I'd love it to stack up to 35% of enemy max health. This might seem a bit OP but it has one minute cooldown and costs a lot of mana, you also get stunned briefly right after you assasinate.

Skill : Nimble
Increases agility with every hit you get from a monster. More hits = More agility. Lasts X seconds (can't say for sure cause I don't know the intervals in which the monsters attacl)

and finally

Skill : Chilling Slash
It deals some extra damage, the point is that it silences the enemy (player's can't cast skills, monsters can't attack but everyone can run)

old Re: RPG Ideas (Spells, items, potions etc.)

Yates
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Alrighty let's get a few things straight:

     • 1) I do not have ANY skills nor do I plan to add them. Simple potions and spells are good enough for me. Classes gain certain stat bonuses but do not gain any power-up skills whatsoever. Special items for these classes may have power-ups such as a planned staff for warlocks.

     • 2) @user Rainoth: http://www.youtube.com/watch?v=ZA5xnMoQ_T8&feature=youtu.be

     • 3) I do not want any attack, defence, speed or whatever power-ups. These are lame and I already have tons of these. I want special things like as suggested here (and before) creating things like jewellery, mining and so forth. Although I would like a more detailed plan of why you want me to add such things because eventually if mining a certain item gets too boring or you can't use it then no one will ever pick it up or use it making it a waste of time.

As for your dungeon idea, @user Infinite Rain, it's nice but the Tibia monster script has a downside. More monsters = more lag. I do not even know if my script which should connect more servers will even work! It might fail terribly causing me to spend hours editing it, and even so I'm not going to create a dungeon with special monsters which just drop things. I've planned a dungeon with the skeletons, you already know these, they drop bones and you can create special items with these bones. But not only that the warlock guild is hidden there making the dungeon an expansion (and not just some shit place).

And please, what is the use for pets? I mean really. Please no.

old Re: RPG Ideas (Spells, items, potions etc.)

Admir
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the hud is fucking awesomeee.

1 question, how many class will be there? and will it available to change class when level is enough? example like tier 1 to tier 2 perhaps.

old Re: RPG Ideas (Spells, items, potions etc.)

RisingXD
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Spells:
Fire spell, water spell, wind spell, earth spell, darkness spell.

Potions:
Invisibility, Self explosion (no self kill), shockwave, rage hi-up, spell wave (consider spell you use).

old Re: RPG Ideas (Spells, items, potions etc.)

Yates
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@user Admir: 3 classes, warlock (mage), warrior & rogue (ranged class). There will not be any tiers, it is already hard enough to get up to level 100 (max), and I would have to sprite (or spam Alistaire until he gives up) to do so. I already have certain differences for warrior items when they level up.

But no, you cannot just "change class", I might add something to do so or you will have to start over again without any items (but keeping your Gold).

@user RisingXD: Okay, so what differences do these spell attacks have? I do not have any "earth monsters" etc. so no bonuses will be given there. As for your potions only the first two are self-explanatory (and I already have one so read the first post again), the rest are just gibberish to me.

old Re: RPG Ideas (Spells, items, potions etc.)

aleksix
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-Stone shield. Make the user immortal for a short period of time, eats ~50% of the current health and eats the whole manabar. If possible, make the user attract monsters and make him super slow.
-Scream of terror. All players/monsters will get "confused", e.g. moving in random directions (left -> up, right -> left, etc.).
-Lighthing. Just for some cool low-level effects.

-Booze. A small speed/mana buff, but lowers the damage/accuracy and perhaps a small health penalty.
-Fire essence. Burns (effect?) nearby enemies and players. Deals some damage over time to the user. Removes water slowdown.
-Water essence. Slows enemies and the user down and heals nearby players(PvP players). Removes burning effect(?).

old Re: RPG Ideas (Spells, items, potions etc.)

Yates
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user Infinite Rain has written
Also you should implement trade system, so that you don't need to drop items to trade.

Read the development thread (link in the first post, or 2nd in my signature). I already successfully added an idiot-proof trade system.

old Re: RPG Ideas (Spells, items, potions etc.)

Terrorus
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skill > sprint > +10 speed
skill > charge > just simple charge, aim anywhere you want
skill > invisiblity
CT vs TT
2 big islands
battlegrounds
events (christmas, holiday, haloween)
Bosses
auction house


Yeah, based on World of Warcraft
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