English Tricks for mappers and not only

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Pagyra
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I would like to improve the quality of maps in our community. For this, I will share my observations and tricks. I hope other experienced mappers join me, and also write something here.

I try to do everything in a realistic style - if your taste is different, that's your problem.

A. First - All my graphical resources have *. png extension.

This allows you to:
• Work with different transparency in texture itself - with using various visual effects - such as shadows, glows, masks, ...
Like this:
IMG:http://www.xitclub.com/attachments/picture-gallery/13896d1334474110-photoscape-png-effects-2-14364771881159609656.png

• Significantly it reduces size of images - this means faster downloading.

B. Second - layered animated water surface(in this case, is just an example - so it can also be used in other cases).
Like this:
IMG:http://ccorner.duke4.net/wp-content/uploads/2013/11/6-10.gif


√ This requires:

1. For top-layer - Tiles with animated caustic water (it can be generated with Caustics Generator) add it to your tileset, then add INFO_ANIMATION and set start-finish tile number, and 96-125 for ANIM. SPEED, then use start tile for FUNC_DYNWALL, it must be 0.1-0.4 transparent, FLOOR+TILE BEHAVIOR, set this DYNWALL at all water tiles.

• Between layers can be placed translucent image, it creates a third layer ... but the presence of this needed only if you animate it like rotating or otherwise.

2. For back-layer Seamless water tiles(it can be animated too) or image of water place(like pool) .

You can try this for more nice waves

For more try to read this

I think that this topic will be useful, I'll add some more in near future.
edited 7×, last 23.12.13 09:48:58 am
23.12.13 08:49:10 am
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SniperCell123
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I like that water image. Still i need to know how to use it in mappings. I support png but i use fx tiles when it comes to water.
Sniper who lead me to glory.
23.12.13 08:59:14 am
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Pagyra
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Generate tiles with program and add it to your Tileset.
Like this:
IMG:http://s020.radikal.ru/i719/1312/42/21b553f92746.png

then do as I said before.
23.12.13 09:01:37 am
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SniperCell123
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What the blank image.
But could saw a bit of water when i pull the image.

Or should i use the animated images script that i seen some days ago?
Sniper who lead me to glory.
23.12.13 09:13:21 am
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Pagyra
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... sometimes try to more think - it was caustic water tileset - if you need sample check this:

https://www.mediafire.com/?c84xwfqqg9m3muv

Unpack it to your cs2d folder and start editor - check "temp" map - it is 2 layer caustic water
with seamless textures as back-layer

If you wanna to play this test map - then rename it in "maps" folder.
edited 2×, last 23.12.13 09:51:25 am
23.12.13 12:57:12 pm
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glebec
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May i ask you.
Why do you use DWalls instead of classic tiles,is there any super addition when you use DWalls?
23.12.13 02:04:09 pm
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SniperCell123
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Thanks for the trick.
Sniper who lead me to glory.
23.12.13 02:46:37 pm
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Pagyra
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user glebec has written:
May i ask you.
Why do you use DWalls instead of classic tiles,is there any super addition when you use DWalls?


A reason - I use the word - layers ... because dynamic wall too kind are layer. Dynamic wall used classic tiles and at the same time, it available to use tile effects like animation, and some other. So super addition is translucent/semitransparent "layers".
23.12.13 03:04:35 pm
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Avo
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My favourite tricks tutorials:

file cs2d Automated Shop (20)
thread cs2d [TUTORIAL]Layering Entities
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
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