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old funnylevel hp+10

santiagoo
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Quote
hello ....
I downloaded this lua ... and I'm changing (I do not use another)
as put
hen you pass lvl +10 / item?
I am learning

this is the code where I work
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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
level=initArray(32)
exp=initArray(32)
asd=initArray(32)

function string.split(text,b)
local cmd = {}
if b then
b = b
else
b = "%s"
end
b = "[^"..b.."]+"
for o in string.gmatch(text,b) do
table.insert(cmd,o)
end
return cmd
end

addhook("ms100","ms_hud")
function ms_hud()
     for id = 1,32 do
          if (player(id,"exists")) then 		
	       asd[id]=123*level[id]+1	               		
               parse('hudtxt2 '..id..' 48 "©000255000Server Level: '..level[id]..' " 13 117')
               parse('hudtxt2 '..id..' 49 "©000255000Server Exp: '..exp[id]..'/'..asd[id]..' " 13 129')
	  end	 		
      end
end

addhook("objectkill","objectkill")
function objectkill(id,player)
if exp[player] < asd[player] then 
exp[player]=exp[player]+100
end	
if exp[player] == asd[player] or exp[player] > asd[player] then
exp[player]=0
level[player]=level[player]+1
msg2(player,"©000255000Level up!@C")
parse("sv_sound2 "..id.." levelup.wav")
msg("©255075000"..player(id,"name").." reached "..level[player].." level!")
end
end

addhook("kill","ms_kill")
function ms_kill(id)
if exp[id] < asd[id] then 
exp[id]=exp[id]+100
end	
if exp[id] == asd[id] or exp[id] > asd[id] then
exp[id]=0
level[id]=level[id]+1
msg2(id,"©000255000Level up!@C")
parse("sv_sound2 "..id.." levelup.wav")
msg("©255075000"..player(id,"name").." reached "..level[id].." level!")
end
end


addhook("spawn","spawn")
function spawn(id)
if level[id] >= 2 and level[id] < 3 then
			--id=image("gfx/vkillerc.png",1,0,100+id)
			--imageblend(id,0)
			--imagealpha(id,0.5)
			addsetmaxhealth(id, 500)
			--id=setmaxhealth ("105")
			
		elseif level[id] >= 3 and level[id] < 4 then
			id=image("gfx/bossc.bmp",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)
		elseif level[id] >= 4 and level[id] < 5 then
			id=image("gfx/tdtc.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	 
					elseif level[id] >= 5 and level[id] < 6 then
			id=image("gfx/00.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
					elseif level[id] >= 6 and level[id] < 7 then
			id=image("gfx/01.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
								elseif level[id] >= 7 and level[id] < 8 then
			id=image("gfx/06.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
			
								elseif level[id] >= 8 and level[id] < 9 then
			id=image("gfx/03.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
											elseif level[id] >= 9 and level[id] < 99 then
			id=image("gfx/05.png",1,0,100+id)
			imageblend(id,0)
			imagealpha(id,0.5)	
		end
end

addhook("leave","save_leave")
function save_die(id)
     if (player(id,"usgn")>0) then
          io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+"))
          io.write(exp[id].." "..level[id])
          io.close()
     end
end

addhook("die","save_die")
function save_die(id)
     if (player(id,"usgn")>0) then
          io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+"))
          io.write(exp[id].." "..level[id])
          io.close()
     end
end

addhook("join","save_join")
function save_join(id)
     if (player(id,"usgn")>0) then
          for line in io.lines("sys/lua/saves/"..player(id,"usgn")..".txt") do
               line = line:split()
               local ms_exp = tonumber(line[1])
               local ms_level = tonumber(line[2])
               level[id]=ms_level
               exp[id]=ms_exp
          end
     end
end
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