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CS2D Scripts Tibia travellingTibia travelling
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I might. Too busy at the moment though (As creating new worlds takes ages).
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Dude you know it's hard to get that to work, right.
Yes, this idea is really good.
There's my idea: few servers connected. All data stored in one folder. Every server different map, but your account is the same on all servers. It would require rewriting whole weiwen's script, so it's better to create everything from scratch.
I could easily do this, with web administrating panel, but I am working on my upcoming server script.
mafia_man has written
No, this idea sucks. Because the house system would fail here. Why? Because all houses would require duplicates in second world.
Since these would be two different worlds, players will have to purchase houses in new world again.
edited 1×, last 12.11.12 12:14:10 am
mafia_man has written
It would require rewriting whole weiwen's script, so it's better to create everything from scratch.
It would not. All you would need to do is to make sure they use reroute instead of connecting manually to server. This way you can monitor the difference in levels between servers plus you should remove last saved x y in Weiwen's code.
It would be easy, actually. Just a little thinking here and there.
Yates has written
It would not. All you would need to do is to make sure they use reroute instead of connecting manually to server. This way you can monitor the difference in levels between servers plus you should remove last saved x y in Weiwen's code.
It would be easy, actually. Just a little thinking here and there.
mafia_man has written
It would require rewriting whole weiwen's script, so it's better to create everything from scratch.
It would not. All you would need to do is to make sure they use reroute instead of connecting manually to server. This way you can monitor the difference in levels between servers plus you should remove last saved x y in Weiwen's code.
It would be easy, actually. Just a little thinking here and there.
A little bit thinking? What about temporary tables stored in memory? Weiwen doesn't load anything from save file when player joins, because it's already stored in memory. And all functions are using these temporary tables, that's why it would require changing script a lot.
@ SD:
What about current player items in houses. Transfer to inventory? Lol. Dropping them again will take him a lot time.
PLAYERS[].tmp is gone after player leaves and is created when player joins. I don't get why you think it would be hard, seems pretty obvious what to do for me.
Edit: Oh I guess you are thinking of sharing the same script? If you share just the player save file to keep the saves then it would be easy to create multiple servers.
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