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English way to use trigger_if

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old way to use trigger_if

WarMachine
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Ok, i've read a trigger_if topic but i can't find any info on how to use it the way i want.
for example, if i wanted it to play a sound at the end of a match, i don't know what to write in 'Condition'.
I know this is a bit of a newb question but can anyone please help me?

old Re: way to use trigger_if

DC
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trigger_if checks a condition when it is triggered. You can't trigger entities at the end of a match. At least not without using Lua. So trigger_if is totally useless in your case. You have to use Lua scripting and the cs2d lua hook endround hook.

old Re: way to use trigger_if

Draco
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NINJA EDIT.

Well, as DC sayd... you can only do that whit lua
edited 1×, last 01.11.12 06:34:24 pm
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