Pls pls PLEAssse
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Projects Stranded III Dev. Blog - CommentsPls pls PLEAssse
STOP ASKING - that don't make development faster.
STOP REQUIRING - that don't make things important and required in game by @ DC:
Just wait and look up for new Dev-Blog entry.
The size constrictions of Stranded II maps has nothing to do with positive or negative numbers, ist just a simple performance factor. Stranded II keeps every object in memory, even of the other side of the map. There's no internal problem with maps bigger than 256*256. (As far as I know, a modified source code from Mc Leaf has maps up to 1024*1024.)
The generating issue starts (used to) in Minecraft at X/Z ±12,550,821. That means if Minecraft had only positive values (0 - 12,550,821) then (the playable part of) the map would be much smaller.
Given that the map remains under the accuracy limit for whichever floating-point precision DC uses, there is absolutely no performance factor for using negative space. If S3's islands are more than a few km across, I would be surprised.
What about the other forms of transportation
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§2.4 - Use tags sparingly and only when they add valueedited 1×, last 23.04.14 01:54:15 am
Anyways, in most cases Unity can be laggy on slower computers, what are the minimum specifications of the computer required to run Stranded 3?
Oh yeah, lappy's are laggier too.