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old chickens, pirates, and ships

Jawohl
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DC would you please replace the lion and kiwi with A Tiger and Chicken? They would make far more sense, and i love chickens... kiwis are Newzealand only- speaking of... why did you choose a kiwi 10 years ago anyway?

Also I think the other guy was right- about interesting events- every 10 days a pirate ship (preferabily mine :p) with a crew that increases every time by 1 or 2 and every 3 times the ship gets a better class (such as- sloop-corvett-frigate-warship-Ship of the line) as an example... il have to upload my completely redesigned ship models some time soon... hopefully you have time to judge- and hopefully accept the them.

old Re: Stranded III Dev. Blog - Comments

DC
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You like chickens, I like kiwis. That's the reason. Of course a tiger makes more sense for the setting. I didn't consider that when adding a lion to previous versions of Stranded.

Events to keep the game interesting are planned. I already added such stuff in Stranded II (locust infestation, breaking bow nets etc.) but this was very basic and not enough to keep the game challenging. I totally agree that more complex and challenging events should be in Stranded III. Of course you would also be able to control this stuff when playing custom games.

old Re: Stranded III Dev. Blog - Comments

Jawohl
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Fair enough... S3 should go towards dont starve's unique and interesting events that keep getting worse (Hell hounds, and Winter for a start) and Dont Starve's interesting character select, every character has a back story, a strength, and a weakness... i think magical and strange characters like Willow should be in it... for example- a big beefy guy. Named Bob- he is a pro wreseler that got stranded, he can carry alot of things and can beat down anything quicly-er but he moves slowly needs more food, and tires quickly, he can gather supplies much faster.

Then a very nimble olympic runner girl, named- polly, polly is very quick on her feet, she can run far quickly, without being too tired from it, she eats little (being a skinny young girl... about 16 maybe?) But because her strength is in her legs... she cant do much damage, take much damage, and carry much... she is also a bit slower at gathering resources...

If you want- you may use these characters if your game uses this sort of Character gameplay.

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Yates
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@user Jawohl: Had too many desperado's ey? I don't really get you or like your idea with the character types. They should be simple if added and have a bonus or specialty, no hundreds of benefits or set backs to the game.

old Re: Stranded III Dev. Blog - Comments

Jawohl
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Have you not played an mmo or an rpg that you have to choose a class... classes in games like those have both advantages and disadvantages... being a warrior in most of these games, the player has no access to magic or ranged weapons... the ranger is quick and accurate, whilst the warrior is slow yet durable... its like that, but instead of class. Its a character... a good example of this is Borderlands 1 & 2 they have unique characters with unique classes.

EDIT: ever play elderscrolls?
The high elf ha large supply of magic, yet is easily killed by it, they have little health, good desease resiest, good poison resist i think... that there has many status changes... not to mention a completly different attribute and skill count... whats so bad if S3 has attribute/traits/skills/perks unique/different from character to character. .. or player to player If the player chooses their own class.

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EngiN33R
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I think Stranded III should have a system that would allow you to shape your character as you want it, instead of customisation being bound to a certain class or preset. You'd start with a clean sheet and then progress as you will - to use your examples, add strength at the expense of speed, or agility at the expense of durability. Basically adding the 'custom' question mark option to the old Warrior, Mage, Rogue trio.

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Jawohl
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Yeah... your right i guess. S3 would work better that way...
I think a good way to go with freestyle class is to make it simular to M&B... the character screen on there was great... with three stat sections, attribute, perk, and skill.. these three sections mixed with good thinking would make very good perk and skill system...

What i said before was a suggestion... iv always liked this style of glRPG... and id like fo play it llike this... just pointing things out that i think would work... but i guess the freestyle would indeed work better

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Angelin01
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Good to know that you already have people offering their support DC. I wasn't aware that other people were offering to translate the game, but that's something I could possibly do (english to portuguese)(Yes, will only think about it when it is completed, as you asked in the devblog).
Also, very happy with that change on the multiple inventories, you are doing it just as DayZ is, makes the game feel more immersive, you know?

old Re: Stranded III Dev. Blog - Comments

VADemon
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user DC has written
Instead I stumbled upon "UniLua" (https://github.com/xebecnan/UniLua) It does not require any DLLs but is a plain C# implementation of Lua! That's cool and makes it cross-platform. Moreover it's amazingly fast. So this is what I'll use to support Lua scripting in Stranded III.

UniLua has written
OS lib: not implemented
String lib: partially implemented
Debug lib: partially implemented

Brace yourselves and prepare to use external libraries.

UniLua has written
Additional Libraries

FFI lib: basicly done
Encoding lib: support convert between UTF-8 and UTF-16(C# builtin)

FFI lib: As far as I understood, you can call any C# function from Lua without having a headache. That's great, because it [can] allows us to call internal game functions [if He-Who-Must-Not-Be-Named will allow it]

UniLua has written
TODO
Complete string lib.
Complete debug lib.

Ok, these libraries will be done by the time DC finishes Stranded 3

UniLua has written
Known Issues

Metamethod '__gc' is not working.
Weak tables is not supported: '__mode' is not working.

Didn't see anyone using them. I hope people won't cry.

old Re: Stranded III Dev. Blog - Comments

DC
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The missing libraries are not crucial and/or I can add my own functions to provide the most important stuff. So this is really no big deal

old Re: Stranded III Dev. Blog - Comments

vlbitten
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Hey! Great job! I just love that kind of game : all alone, gathering resources, using the brain to create all that stuff. I'm playing Stranded 2 and gotta say : it's awesome. Have any release date for S3?

And...I saw that Brazil flag on this tread...and why is that? I mean, I'm Brazilian, and Im just curious

Anyways, congratulations for the game, it's brilliant. Can't wait for S3

old Re: Stranded III Dev. Blog - Comments

DC
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No release date (see FAQ for details).
And there is no Brazil flag either I only see one in the signature of a user. This is not related with the thread/S3 though.

old Re: Stranded III Dev. Blog - Comments

MrSpongebob
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Hi DC, got some questions. Do you use/plan to use some survival guides, maybe something like Bear Grylls tv show , or science books about surviving, for in-game features? Or just lean on common knowledges about surviving.
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