Stranded III Dev. Blog - Comments
1,811 replies Will you add something like Re-growing resources? Like.. If you put seeds on a place of your choise there starts a tree growing?
Multiplayer!? Fuck yea!
By the way, will old computers be able to support it? I mean I have a graphics card with 128 mb. So, I should be able to play it?
By the way, will old computers be able to support it? I mean I have a graphics card with 128 mb. So, I should be able to play it?

Is it possible to make lakes and rivers on different heights with your system?
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edited 2×, last 19.08.12 08:12:14 pm
It's nice to see that you didn't try to make another minecraft copy.
How about the physics? Are you going to use a real physics engine this time (Or is there already one built-in in OGRE?)?

How about the physics? Are you going to use a real physics engine this time (Or is there already one built-in in OGRE?)?
I hope the physics will be better then, too. I mean you didn't even get fall damage, and you simply can walk up and down a steep mountain without jumping.
Average Carnage Contest enjoyer
How about a german Thread, DC?
Aus technischen Gründen steht die Signatur auf der Rückseite dieses Beitrags.
1. Use voxels
2. Image with new terrain could be Stranded III alpha
3. Think about new skybox (more realistic, maybe a little darker)
4. Make possibility to import Stranded II maps. It would be cool.
5. IMPORTANT! Map editor of course required, but it would be cool to make Adventure editor, meaning you click Adventure like in Stranded II and select default or user-created adventure
6. Change saves idea that they don't contain a whole map (smaller size, I would use it in my pro/Medieval mod for save-to-cloud function in GameSpot)
7. Ability to hide map in map selection menu, just like Adventure maps aren't displayed. It would be cool in custom Adventures (don't display all maps just the first to start Adventure)
8. More weather effects would be great (like sandstorm or tornado)
9. Crafting - Allow stack creating of e.g. arrows
10. Windows - make 'em movable & resizable
This is my top 10 list of features that would be cool
I thought about sending it as PM but deicded to share with everyone. Feel free to reply what do you think about those.
2. Image with new terrain could be Stranded III alpha

3. Think about new skybox (more realistic, maybe a little darker)
4. Make possibility to import Stranded II maps. It would be cool.
5. IMPORTANT! Map editor of course required, but it would be cool to make Adventure editor, meaning you click Adventure like in Stranded II and select default or user-created adventure
6. Change saves idea that they don't contain a whole map (smaller size, I would use it in my pro/Medieval mod for save-to-cloud function in GameSpot)
7. Ability to hide map in map selection menu, just like Adventure maps aren't displayed. It would be cool in custom Adventures (don't display all maps just the first to start Adventure)
8. More weather effects would be great (like sandstorm or tornado)
9. Crafting - Allow stack creating of e.g. arrows
10. Windows - make 'em movable & resizable
This is my top 10 list of features that would be cool



Is it possible to make lakes and rivers on different heights with your system?
I have an idea about that, you could make heightmap for water - so, land and water have different heightmaps. And I hope to see waterfalls!

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Geez: This is NOT an idea thread (please read all the other answers in this thread and you'll know what I'm talking about)! Also you obviously didn't read the dev blog otherwise you wouldn't suggest voxels.

http://unrealsoftware.de/forum_posts.php?post=330941
There's mistake in last sentence: "bumbmap" instead of "bumpmap".
There's mistake in last sentence: "bumbmap" instead of "bumpmap".
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DC:
Can you tell us how long it will take to the first open alpha version (1 year, 2 years... 10 years)?

Can you tell us how long it will take to the first open alpha version (1 year, 2 years... 10 years)?
Dies ist ein Beitrag zur Füllung der Festplatten bei Prism und Tempora
Not so long. Implying that DC is already working on that project, and it's his hobby - it might take up to 6 months, no longer (I think).
Finally stranded 3! Thanks alot, nice to know your still developing (or at least care more
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And for those asking when it will be released. read the FAQ

And for those asking when it will be released. read the FAQ
The FAQ has written:
When will XYZ be done? When will it be released/updated?
We simply don't know it and we also can't estimate it! Unreal Software is just a hobby game developer and there are no strict schedules.So please do not ask! There will be no answer!
(XYZ = any game/program/... of Unreal Software)
We simply don't know it and we also can't estimate it! Unreal Software is just a hobby game developer and there are no strict schedules.So please do not ask! There will be no answer!
(XYZ = any game/program/... of Unreal Software)