now that you've done basic architecture assets, its very easy to add modules and buildings from that, so i look forward to see your progress
i certainly hope to see more difficulty options as well, perhaps more replayability in the random maps?
Stranded III Dev. Blog - Comments
As you said, a huge stack of ammunition with exactly the same attributes would take an unnecessary amount of memory. That’s the only down side with the most flexible visual-only-stacks.
Having four crystals, on the other hand, in different colors and shape: one huge and heavy, the other one small and the key to a old dwarf-crafted door, the third one enchanted with the power to make your swords more effective and the last one being your precious memory of a previous quest – well I’d say, it’s completele impossible then to save any memory space by creating some average values, isn’t it?
Attributes can be assigned “irrelevant for stacking” --> inventar stacking removes attribute (e. g. mushroom size).
Attributes can be of limited value options (e. g. integer number from 1 to 4 for rock sizes).
Assassin moder:
Assassin moder: had a valid argument but @
Jawohl: , you're just pulling on straws for drama.
Mami Tomoe: I'm not really a huge fan of that anime stuff. Sorry.