edited 2×, last 27.10.12 10:15:33 pm
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Projects Stranded III Dev. Blog - CommentsMaybe you put volcanoes?
Because volcanoes are awesome on surviving games.
I'm very it will support bump mapping as well, since you can get a lot better graphics with that. So many tools exist for working with Ogre that there's already a lot of potential for modders.
Really looking forward to seeing how this progresses.
What I'm doing is completely ignoring the Unity3D editor and doing EVERYTHING in code. So I'm using Unity3D like a game engine. I've written over 2,500 lines of code already.
DC has written
I've written over 2,500 lines of code already.
Very Impressive
DC has written
@ Assassin moder: I'm still not using game makers because Unity3D is not a game maker. It's a nice cross-platform engine with cool development environment. You don't come really far without scripting/programming. Sure, there are many ready scripts you can use but they don't do exactly what you want them to do in most cases.
What I'm doing is completely ignoring the Unity3D editor and doing EVERYTHING in code. So I'm using Unity3D like a game engine. I've written over 2,500 lines of code already.
What I'm doing is completely ignoring the Unity3D editor and doing EVERYTHING in code. So I'm using Unity3D like a game engine. I've written over 2,500 lines of code already.
If you use unity only for engine, than why don't you use UDK, it is an engine only with no proper IDE.
kevin00756 has written
When will there be a playable pre-alpha or tech demo open to public?You don't have to say the exact date.(e.g:this year,next year,soon,not too soon,don't ask again,...)
for god's sake read the damn FAQ. It is here for a reason.
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Hmmm... Unity3D has a function for mobile apps right? So is S3 be planing for android or other phone device or @user DC: you need to think ?
I think that stranded wouldn't be ported on mobile devices, because it's a lot of limits related with mobile platform