Forum
Projects Stranded III Dev. Blog - CommentsModds will be possible with lua, no strict game files will be editable or any source code to prevent cheating etc as it will support multiplayer. Model will be in FBX format (as for now (?) he export is as OBJ due to some problems)
just dont push yourself too hard.
in fact I have multiple seperate trello boards for different larger sub-parts of my project, e.g. a unity editor tool, another editor tool and finally the runtime project itself.
edited 1×, last 21.02.18 06:53:02 pm
you would just have a box asset with random loot contents, and a parachute that produces drag and follows the wind direction (assuming S3 will implement that), so its not really something id say that needs to be worried about.
Supply drops however don't make much sense in a cast away scenario. If they would know where you are they would rescue you instead of dropping supplies and leaving.
The only scenario in that context I can imagine is that they don't have enough space in their vehicle or can't land/anchor for some reason (e.g. weather conditions) so they have to return later and leave something for you so you manage to survive until they return.
Or they drop the stuff for someone - or - *creepy music* something else on the island.
Nazi jokes and all
(Yes im aware the pacific was more of the japanese front but meh, the game has kiwis and dinosaurs )
But jokes aside, the system could work in a multiplayer mode or some kind of lore.
@ DC: will you bring Stranded 3 to mobile?
EDIT: Also, can I ask why you like Lua so much? Seems that you use and let users use it too in every game of yours(Not that it's a bad language, just out of curiosity)
edited 2×, last 23.02.18 04:31:50 pm
I assume he goes with Lua because it's easy to learn and it's what a lot of people here are familiar with, thanks to CS2D and CC. It would just be more convenient if S3 supported Lua as well.