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Projects Stranded III Dev. Blog - CommentsAlso that kind of animation would only work well if the snake dies because of physical impact. It might also die because it's poisoned or burning or whatever. It might look weird if it gets crushed in these cases.
I will stick with one generic death animation for the beginning because my plan is to finish this game someday (yes, I'm serious about that). Fancier deaths might be added later.
I've been gone for a while, and I'm missing out on updates!
Lizards and snails!
By the way, your tiger's nose is much too big, and it's chest is too big. It's ears are pointy, its claws are too large, and the texture is a bit lacking. Here's a good texture.Tiger Stripes
That's just some advice. I love the tiger, but it would be epic if it had a little more work done to it.
edited 2×, last 06.11.17 07:05:54 pm
I want to try to make the AI in SIII a bit more advanced so it doesn't do stupid things like running into objects but I can't promise anything at this point.
Also, it would be cool if S3 wouldn't turn black when minimized like SII does. I would assume you already fixed this, but it wouldn't be very cool if S3 turned black in the middle of a game.
edited 1×, last 08.11.17 01:59:56 am
@ VADemon: what the hell that advertisement is doing here on dev-blog thread?
@ Gaios: Yeah it would be good since @ DC: made an release on CS2D on Steam already