But, what major components do you still have to make? This gives us a little idea without officially determining a release date.
It might seem like a sneaky way to ask, but don't take it the wrong way. I am intrigued.
Stranded III Dev. Blog - Comments
DC: Will you make low end pc patch for game?
DC) so I will still ask this question.
DC: What's going to be the map size limit? Are we going to be able to make maps of colossal dimensions?
Starkkz I think he wrote about implementing chunks in the last blog entries, so yes.
Starkkz: There is no hard coded map size limit and yes the map is split into chunks which in theory allows huge maps. I can't say for sure how large the maps can actually get on average PCs because I didn't test it enough. This also depends a lot on the memory management which is not final in the current version.
Maps can get multiple times larger then they were in Stranded II
You will be able to have several distinct islands in one single map and you can go from one to another without seeing a loading screen. These islands can also be pretty far away from each other.
There's just "endless" ocean at the edges of the map.
DC has written
There's just "endless" ocean at the edges of the map.
DC: I'll ask again in a couple of years then
DC: I just got a doubt about the same thing again, the maps may be infinite but I imagine there's going to be a limit on multi-player, which is something I'm wondering.
GeoB99 has written
Starkkz: I actually never said that it will be infinite because it's obviously technically impossible to have a persistent infinite world. Every system has constraints and the value range limits in primitive data types are probably not the first constraints Stranded III would hit.
GeoB99: I'm planning to show the hands with the equipped tool/weapon. 3.402823E+38 340282300000000000000000000000000000000
I just wanted to point out that the value range constraints are not the limiting ones because they are - as you just found out - insanely high. Of course you also have to consider how much memory such a huge world requires + it must be loaded/saved/streamed and especially be updated in real time. At least the server must have all parts of it in its RAM. Or at least the parts where action is going on / with players nearby.
There will be also an option in the Settings to disable (don't show the hands) or enable (show the hands) of the player?
DC: saw it but I didn't read someone to talk about it : I've just discovered another alpha game on Steam, surviving on islands with lions, shark, etc...
aggelon: lel, why could I guess the engine alone from the screenshots?
aggelon: But that's just another unfinished survival game, there are tons of those.