the depth of field looks very nice, the grass texturing and colouring in this and earlier post look way better then stranded 2, The trees are hugely better too...
edit: i missed that the sand texture, and shadows look fantastic too...
DC: If it's not much, can I ask whether you load terrain textures and objects with the start of the editor or at runtime when using the proper menu (script). Also, which method do you use for loading these? Resources.Load or getting the files with WWW? Maybe something else? Thank you for the help.
@ lev258: I use WWW for external textures saved in the normal file system (I actually wrote a little resource manager on my own to deal with this) and Resources.Load for textures which are embedded in the Unity project.
@ lev258: I use WWW for external textures saved in the normal file system (I actually wrote a little resource manager on my own to deal with this) and Resources.Load for textures which are embedded in the Unity project.
DoF looks like cool feature and Light Scattering is too visible, isn't it? Anyway on picture is still visible sharp edges so I'd like to see AA or FXAA
Luckily Unity3D offers a lot of that effect shit... and I'm using Unity Pro so I can use all of it in Stranded III - and I will! But of course there will be settings to turn all that stuff on and off etc.
does that mean that S3 will need high system requirements ? especially a decent quality graphic card ?
i know this silly question has been asked a lot of times.. i'm just wondering if it's possible to me to run it with my sheiße Radeon HD 4300 series.. just an approximate number
@ kkkkkkk: Didn't I just say that you can turn all that stuff off? This counts for all settings. Stranded III will probably even take less GPU power than Stranded II (which isn't very optimized...). So chances are very good that you'll be able to play Stranded III when your PC is able to run Stranded II. I assume that it will take more VRAM though because there will be more objects and more textures.
You'll obviously need 2 Titans with SLI, an i7 4770k minium and SDDs for bearable loading times. It's also going to be 68GB.
And with that I mean: add all the options to the options menu, then send the game to TotalBiscuit. TB loves his options. Also, sliders, he loves sliders.
On a more serious note, since we were talking about options and stuff, I think it would be cool to remember to actually add FOV sliders, invert mouse, etc etc etc. (And maybe colorblind mode, but I think that won't be necessary.) Some people really need those options. Just a friendly reminder.
DC I really hope I don't bother you too much about Unity, but I still have one question. When coding terrain texture painting, I use the mousepoint, create a circle around it and set the changed alphamap for every point inside the circle. But this is very slow, it lags. How did you overcome this?