I think 0101 is better...
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CS2D General CS2D Beta 0.1.0.2I think 0101 is better...
change version blitz3d / delete effects
-fixed wallhack/noclip
Change of structure of map
-fixed smokebug
1
...
-fixed moneybug
function player_start(...)
;--------------------Player an eine Startposition setzen
Function player_start(id,x=0,y=0,dir=0,mission=0,money=0,send=1,fakesend=0)
[...]
(DELETE = ;Health auf 100 für Start
player\health=100)
Select player\team
;Terrorist
Case 1
starttyp=0 ;Entitytype=0 (T Base)
startpistol=2 ;Pistol=2 (Glock)
;Counter-Terrorist
Case 2
starttyp=1 ;Entitytype=1 (CT Base)
startpistol=1 ;Pistol=1 (USP)
EndIf
[...]
If player\health<=0 Then player\forcedeath=0:player\health=100
[...]
;Einstellen
If player\health<=0 Then
player\health=100
EndIf
[...]
DELETE player_money(id,2100)
End Function
IN gamebasic.bb
[...]
;Scores (Client & Server)
Select mode
;All Hostage Rescued
Case 23...
e_sv_score_ct=e_sv_score_ct+1
player_money(player2\id,2100)
-fixed hack version (clan ...)
Change UDP.bb
Add galil and famas! is very easy!
gamebasic.bb
[...]
If e_sv_restart=0 Then
;Draw
If player_count_living(0)=0 Then game_startround(40,5000,1):Return 1
[...]
If e_sv_restart=0 Then
Select forceend
[...]
;9 - Game Connecting...
Case 9
game_startround(40,5000,1):Return 1
[...]
;Game Connecting...
Case 40
e_sv_score_t=0:e_sv_score_ct=0
e_sv_round=0
For player.player=Each player
player\frags=0
player\deads=0
player\sweapon[0]=0
player\sweapon[1]=0
player\sweapon[3]=0
player\sweapon[4]=0
player\sweapon[5]=0
player\sweapon[6]=0
player\sweapon[8]=0
player\sammo[slot]=0
player\sammoin[slot]=0
player\money=player\money$=0
player\money=player\money$+800
player\weaponmode2=0
player\armor=0
Next
[...]
HUD.bb
[...]
;2/3 - Look T/CT
Case 2,3
i=-1
If key=1 Then i=0
If key=2 Then i=1
If key=3 Then i=2
If key=4 Then i=3
If key=5 Then i=Rand(0,3)
If i<>-1 Then
player_look(e_player,i)
player_ini(e_player)
If e_player=e_server Then
If e_bot<>0 Then
game_roundend(9)
Else
game_roundend()
EndIf
EndIf
hud_men_set(0)
EndIf
[...]
Comment them please if you have to say something about it!
Fixed "memory"
Effects.bb
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2
3
4
5
6
7
8
2
3
4
5
6
7
8
;--------------------Sprite Muzzleflash adden (10) Function e_add_sprite_muzzleflash(x,y,size,dir,parent=0) [...] 	;If parent<>0 Then 	;	EntityParent sprite\h,parent 	;EndIf [...] End Function
Usgn - better
Iam waiting for next version
Oh yeah source is out on alot of forms I think DC made it clear he gave source.. dunno.
Guest has written
b0102
+faster USGN
-low fps (b0101 ~48 fps b0102 ~40 fps)
-map oO? delete Tiles and Sprtites and map and weapoints and SFX!!!!!
New Version !
-dont new map
-fixed fps!
-fixed wallhack/noclip
-fixed smokebug
-fixed moneybug
-fixed hack version (clan ...)
-delete (more news -_-)
+faster USGN
-low fps (b0101 ~48 fps b0102 ~40 fps)
-map oO? delete Tiles and Sprtites and map and weapoints and SFX!!!!!
New Version !
-dont new map
-fixed fps!
-fixed wallhack/noclip
-fixed smokebug
-fixed moneybug
-fixed hack version (clan ...)
-delete (more news -_-)
I agree with everithing!
But the "news" I liked...
I was very excited about the new version, especially since I finally got some of my maps included. But after playing for a while, I remembered the wall-hack. I joined a server with a map that I had previously hacked just to test the wall-hack and provide you the information. And it still worked! The wall-hack was still in place! I figured maybe it was because that map had been hacked before the update. But then I did further testing by hacking another map that I hadn't yet and testing it online. To my dismay, this worked too!
Here is a screenshot taken on de_dust2 on a CS2D v.0.1.0.2 server:
(noobs, don't get mad at me for hacking. I didn't use it to my advantage at all. I only used it for testing.)
I don't know why your anti-wallhack doesn't work, but it still concerns me that others will still be able to implement it in CS2D and cheat.
I love every other part of this update, except the fact that its main purpose failed. All the other little changes are fine, but the big change doesn't work.
@=[DoD]=CaLiBRe[CL]PL: CS2D can not be used in a league. There are too many ways to hack and cheat. Hopefully the new cs2d will change this.
@guest who is posting source code: what the f...! You didn't listen to what I said, eh? There will be a NEW cs2d. I'm not going to fix everything. This would be a waste of time. so please stop posting this.
EDIT: The update changed absolutely nothing as far as stopping the wall hack goes:
Here's DE_DUST, hacked after the update (note: my nick is Sp@Rky and I have and edited tileset for de_dust):
and
I don't know why your update doesn't work, but the hack is still easily workable, without any change.
edited 1×, last 27.11.06 02:22:24 am
Sorry for off-topic...