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CS2D General CS2D Bug Reports DC has written
You can even do this:
result: you will commit suicide and the console will say "lol"
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alias "4" "echo lol" kill 4
No it doesn't. It will completely ignore the last command if you are alive.
so do you have any ideas for ?
Lua Scripts: On/Off
Server uses lua scripts: No scripts/Remove from Favorites
Both are the same thing, and the Remove from Favorites there doesn't make sense.
Wallhits not working for silinced weapons and that's shitty :
/sorryformyenglish.
Will be fixed in the next release.
edited 1×, last 07.02.16 11:08:38 am
When player is reloading his/her gun, player(id,"process") still returns 0. It should return other value, like planting bomb returns 1.
Also is there currently a way to reroute this? Other way to check if player is reloading?
Thanks.
Read the manual, it's in there:
player
But still player(id,"process") shouldn't say
Quote
if it doesn't show anything about reload... That confused me.(internal id for reloading/planting/defusing...)
But anyway, thanks for help Yates!
Have a happy weekend!
if you add
cs2d.png
cs2d.png
cs2d.png
cs2d.png
cs2d.png
..etc in the servertransfer.lst
you will download the same file multiple times
I repeated the experiment by using stress services and this time cs2d_dedicated used almost 100% CPU resources. Game server was freezed but my VPS worked without any problems.
http://www23.zippyshare.com/v/lG5Q5g9b/file.html
udp.dstport == 9710
As you can see it was UDP flood from random locations. If someone have any ideas how to deal with these attack PM me, thanks.
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iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --set iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --update --seconds 60 --hitcount 10 -j DROP
10 connection / min / IP on eth0 with prot. UDP and port 36963. When the limit is exceeded all packages are blocked on the given port(s) until they sink below the hitcount (10).
Not tested though...