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CS2D General CS2D Bug ReportsThere is video about bug, players playing while spect.
You will get it by watching carefuly (and max quality).
YouTube(click)
And it caused by lag,when you both joined the same time.
It makes you see the player as spectator,but her/him self has joined a team (CT / T).
It always happen to me because of my $h!tty internet
As i told you before,the solution is reconnecting.
Mora has written
@ Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.
Did you reconnect?
I guess not.
@ Varna97: has written
And it caused by lag,when you both joined the same time.
You sait it's happened when you both joined in the server at same time, but this guy was in game and has score before i join it (i've check for server details).
Admin/mod comment
Don't quote the user's post which is directly above you. / GeoB99After shooting the wall with the silencer ON there are no effects near the wall such as the smoke.
Here is a video (sorry, no audio, but that shouldn't matter :P)
https://www.youtube.com/watch?v=1LQb4Uichbk&feature=youtu.be
Quote
[12:44:55] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[13:21:20] FLOOD WARNING: 185.14.135.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:05:51] FLOOD WARNING: 88.156.213.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:24:58] FLOOD WARNING: 79.172.226.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[13:21:20] FLOOD WARNING: 185.14.135.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:05:51] FLOOD WARNING: 88.156.213.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:24:58] FLOOD WARNING: 79.172.226.xxx seems to flood msg type inforeq - ignoring.
This is a general problem which occurs in most cases when you're trying to do exactly the opposite of what CS2D normally does directly in the related hook.
edited 1×, last 09.08.15 10:28:26 am
the video below.
This is a feature DC added, to generate your own maps creatively.
@ Mami Tomoe: Interesting find. Thanks, will add this to the todo.
And here is the code:
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addhook("say","Examplebadword") function Examplebadword(id, text) 	if (text == "fuck") 		then 		msg2(id,"You said a bad word! You have been punish with a slay!") 		parse ("killplayer "..id) 	end end
Here is his bind:
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bind "x" "say fuck"
After he added that bind, he used to test it.
He tested it and it worked well, but when he clicks 'x' even when he is dying, he started to die again.
Here is an explanation video:
Click here to watch!
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addhook("say","Examplebadword") function Examplebadword(id, text) if (text == "fuck" && player(id, "health") > 0) then msg2(id,"You said a bad word! You have been punish with a slay!") parse ("killplayer "..id) end end
Second of all, I know it can be fixed with Lua. But I think the game itself should support this.