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English CS2D Bug Reports

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old Re: CS2D Bug Reports

DC
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Some comments on the latest posts here (btw: I read all posts. That I don't comment your post doesn't mean that I missed it. So please don't repeat it!):

@user Zurak: This is NOT a suggestion thread! Your suggestion will be ignored here.

@user cortz: I can't remember that I changed anything related to this. It might indeed be a side effect of the lag compensation though. I'll investigate this.

@user Quattro: I didn't change anything related to the ping code. So whatever it is, it's probably not caused by the new version / update. Note that ping values are not sent to clients that frequently by the server. Especially pings which are very unstable and change all the time from low to high might be displayed wrong for some seconds or actual values are displayed with a delay.

@user Happy Camper: You are speaking about something completely different. The game lags for you, user Quattro was talking about wrong ping values.
Whatever: I didn't really change anything that makes the game much slower. The only thing I can think of is the light engine. Disable it if the game is slow.

@user davidgumazon: That the item amount numbers are sometimes wrong has been reported already multiple times. I'm aware of this. Please read the entire thread before posting to avoid repetitions.

old Re: CS2D Bug Reports

Jela331
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There is a bug with the projectiles. When I use an M3 as a projectile, it throws it down and you can pick it up but the last frame of M3 stays there.

old Re: CS2D Bug Reports

DC
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@user Suprise: This has been reported already as well. Reading this thread before posting is highly appreciated.

old marry christmas!

davidgumazon
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Omg dc sometimes is that bug is cool dc if I know how to use that again 100 flash bang holding or he that is awesome.

old Re: CS2D Bug Reports

_oops
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is this reported already?
Spoiler >

old Re: CS2D Bug Reports

DC
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@user _oops: Please provide a link to the map or at least its name instead of just referring to it as "this map". Otherwise I can't test/debug it.

old Re: CS2D Bug Reports

cortz
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Here's a bug that's actually been around for a very long time that I forgot to report and I've skimmed through the pages in case it's already been listed.

Anyways it's a bug with equipping armors to everyone in the server. Most noticeable in the original [LaG] Fun Server and perhaps now HC//Fun..etc.
When you equip everyone a type of armor in the server, armor on others don't get visually updated for you until they receive damage.
Example: If I equip everyone with Stealth Armor, I would see myself as invisible but everyone else is still visible even though they have Stealth Armor equipped and will stay visible until they receive damage. Same thing applies for other armors like Medic Armor, Super Armor..etc.. where you don't see the actual armor on another player until they receive damage.

Also
I can confirm the m3 range is thrown off by the new lag compensation and it becomes extremely frustrating that people with a higher ping will be able to 1 hit you 4 tiles away even when you have full health and kevlar. And near impossible to do the same for others even when they are only 1 tile away.
Here's a screenshot to illustrate better perhaps:
More >
edited 2×, last 28.12.13 11:56:10 am

old Re: CS2D Bug Reports

Yates
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cortz, DC already responded to this bug (long long time ago) and said to use setarmor instead.

old Re: CS2D Bug Reports

DC
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For the lag compensation issue with the shotgun: Try changing cs2d cmd mp_lagcompensation to a lower value. Default is 5 which means 500 milliseconds. This is half a second which is quite much in a shooter. A value around 1-3 would probably be a bit more fair. However this is probably a general problem of the current implementation of the lag compensation and I'll probably add stuff to make it more fair. I'll also check the code and see if something is going wrong there with shotguns / burst attacks.

old Re: CS2D Bug Reports

Rainoth
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Anyone wanna test projectile hook ?

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addhook("projectile","test")
function test(id,weapon,x,y)
msg(id,weapon,x,y)
end

What I and my friend gets :
>>> 1 (ID most likely, what about the others)

I noticed this after my script which was with that working hook suddenly didn't do what it needed.
Can anyone clarify if I f****d up of it's a new bug ?

// Apparently I f****d up.
Still, something went wrong in my head. I was sure that I could just use "msg(a,b,c,d)" and I would get if they're all numbers, example "15135135894101"
edited 1×, last 17.01.14 03:40:27 pm

old Re: CS2D Bug Reports

Fehu
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Try use:

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addhook("projectile","test")
function test(id,weapon,x,y)
msg(id.." "..weapon.." "..x.." "..y)
end

Admin/mod comment

Please, don't use quote when it's not necessary. /user useigor

old Re: CS2D Bug Reports

KimKat
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There's a bug that appears and causes yellow background to appear when you're typing out names or trigger names and stuff into fields at times in the map editor when pressing spacebar. Pressing spacebar when you're typing the text into these fields will reproduce this problem. (Not sure if it's graphics card related, since I'm not sure if I ran this on a VM or not) but that could possibly be a reason why, but either way it might be a real bug.

old Re: CS2D Bug Reports

Rainoth
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Hey all. I've got a REALLY weird bug. So there's my server and I have kind of my self-made lua based administration system. One day I decided to create an ESP system for admins and moderators. Anyways, the server involves few maps and few mods that I've created and the mod in video on that case sets position of two players in an area and then surrounds them with WALL 3 buildings. The ESP wasn't turned on at that moment but the walls started acting exactly like it was ESP, you'll see this really clearly in the video here

It can be seen that it's a cs2d object. And it's not just walls, later when I playd, I saw mines,portals,turrets, even laser mines float around so randomly. If for some reason, the scripts are needed, I will provide the code for them.
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