My friend get this during game
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CS2D General CS2D Bug ReportsMy friend get this during game
I guess that this guy is using an onboard (probably Intel) card? Using a real video card would surely help to fix this.
i have Family Chipset Intel Graphic card (maybe the worst graphic card in world),but i dont have such problems.
Try:
Scan with MaleWare Bytes Free
Undo Graphic Card Update
graphic card gets too hot,maybe get a fan
These problems typically occur with on-board video cards anyway. I did not hear about many cases (if any at all) where something like this happened with a dedicated video card. That's why I said it might be caused by an on-board video chip. Just wanted to make people aware of this. I guess it happens because the regular RAM and VRAM are often shared when using an on-board solution and somehow memory addresses (of textures) can be mixed up (or maybe even some textures are released because of memory bottlenecks). The result is what you're seeing on that screenshot above: Wrong textures are used at some places.
Because of that there might be another solution: Relieve the system. Before playing quit all programs/processes that eat a lot of (V)RAM (browser, Steam, Skype, E-Mail client). Running the game in fullscreen mode might help as well (but don't tab in and out then).
edited 2×, last 18.09.13 01:32:43 pm
user: has written
Running the game in fullscreen mode might help as well (but don't tab in and out then).
That's right, this bug happened when I pressed Alt+tap key in window mode. And i think best way to solve this problem is just restart game and do not press alt tap during game. This bug sometimes remove FOW too.
fix "rotate tile" - tools (work only with scroll wheel)
fix "tile blending" - direction - upward to the right
add "tile blending", "rotate tile" - for dynamic wall
fix info_storm - wind should affect all particles (including: rain, snow, all smokes and gas, gunsmoke, waves, sprays smoke, wallhit smoke puff, laser and fire particles, smog, fog, dust, trees\palm swing,...)
add function to add multiple entity on one tile
add more trigger entity
Thx for attention and understanding
1 - can you explain errors with blending tiles - why sometimes it works correctly and sometimes not?
In both cases, blended 2 same tile.
first tile in my tileset is green(grass), so in second case blending works not correctly
2 - Is there any way to disable inscription with name of player?
3 - How does server sends spraylogo of one player to another?
edited 4×, last 26.10.13 01:05:05 pm
edited 1×, last 25.10.13 10:35:32 am
2 - no, there is currently no way to do that.
3 - Players send their custom spray to the server when connecting (that's why you can't change it once connected). The server sends logos to other clients by sending the grayscale values. 1 byte per pixel. 32*32*1=1024 bytes = 1kb. The entire packet is also compressed for transfer. I don't get why you ask this one because you shouldn't have to care.
DC has written
3 - Players send their custom spray to the server when connecting (that's why you can't change it once connected). The server sends logos to other clients by sending the grayscale values. 1 byte per pixel. 32*32*1=1024 bytes = 1kb. The entire packet is also compressed for transfer. I don't get why you ask this one because you shouldn't have to care.
I would like to work with spraylogo file, but it is not stored/saved on server ...
So whatever you plan to do: It's not working.
Anyway this is offtopic. You should ask such things in a new thread.
No, not possible unless you use additional external client-side programs which load and encode images and use stuff like say to transmit the data to the server which would have to parse that stuff correctly to build an image from it.
@ TimeQuesT: It's not that easy as Lua doesn't run at clients at all.
Look at the barricade,under it is orange instead of the floor around.
1
msg("\169000000255\169255000000Test")
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©255000000Test(in blue)
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Test(in blue)