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English CS2D Bug Reports

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old Re: CS2D Bug Reports

flexer
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cant bind on mouse4 and mouse5, in other games binds to these buttons works.

perhaps the error is related to my mouse, but it was bought recently and works fine. I'm 90% sure that this is a game bug

old Re: CS2D Bug Reports

Mami Tomoe
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That is because those keys don't exist on every basic computer.
And considering that most players are using low-end computers, you're looking at about 1% of the players with that specific key.

If you're looking for the "addbind" command, I doubt that would be added.

But for client sided it probably should be.

old Re: CS2D Bug Reports

Hajt
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Everyone by default should have hd-skins mod so why my CS2D Server still sending that files to each player who visit my server?

Spoiler >

old Re: CS2D Bug Reports

Cure Pikachu
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@user Hajt: Yeah, this problem of CS2D only checking the cache for missing files and not checking your mods folder is kinda annoying.

old Re: CS2D Bug Reports

Ranu
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When i open discord or something then my cs2d will be crashed.

• Fix that anti-cheat

old Re: CS2D Bug Reports

DC
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@user Ranu: CS2D runs fine with Discord for me.
Is your "or something" maybe a cheat/hack? That would explain why CS2D stops working.

old Re: CS2D Bug Reports

Ranu
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@user DC: No, i'm not using cheats , If you have 1-40 fps then, if you minimize cs2d, then when you open cs2d, it will crash. ( EXPRESS_.... i forgot)
edited 3×, last 05.07.19 12:18:09 am

old Re: CS2D Bug Reports

Mami Tomoe
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1. https://youtu.be/NXe8nOpz5SU

2. Projectile items on dedicated server leave their image after being thrown, please fix that.


Edit 1:

Upon round start any tween move images from the previous round will remain, just because the image was automatically freed they will move CS2D images instead such as barricades or NPCs.
This can have a very bad impact on the game-play.
Make all tweens quit on round start like images.


Edit 2:

http://www.cs2d.com/help.php?cmd=cp_roundend#cmd


Edit 3:

Unsure but I think Night Vision doesn't affect the Light-Engine

Edit 4:
http://cs2d.com/help.php?cat=all&cmd=mp_building_health#cmd
IMG:https://i.imgur.com/DKWWWhj.png


edited 6×, last 15.07.19 08:47:06 am

old Re: CS2D Bug Reports

Mora
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@user Mami Tomoe, nobody can use that stuff as long as they dont have rcon. If server supports infinity ammo for shotguns it doesnt matter if you have 303 ammo in clip or having 7 ammo and instantly reloading after it ends. Has no consequences but for realism it doesnt look good, tho.

old Re: CS2D Bug Reports

Hajt
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Does function cs2d lua cmd reqhttp uses second thread while sending request HTTP? I feel that it causes lags on my servers but I'm not sure.

old DirectX

SkrillexBangarang
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When I use directX, which is better performance if I'm sure than OpenGL. after minimizing the game more than 1 time, or just pressing that button which has "windows logo". and then click on the game and do the same process again, you will notice a weird frozen image/background of the game on the desktop and another thing when you try to open any program or applicaiton such google or discord, the prgoram that you opened goes under that background.

basically
1-open game
2-click on that button in keyboard (windows logo) between cltr and alt
3-go back to the game
4-click same button again
and there you go.
----
remove that glich, where when you have 1 flashbang in inventory and you see 2 flashbangs on the ground, instead of picking 1 and the other stay on ground, you pick both of them and u have like 2 flashbangs instead of 3.
edited 1×, last 03.08.19 05:15:55 am

old Re: CS2D Bug Reports

Edik
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• command cs2d cmd banusgn adds the usgn number in "bans.lst" as
"banusgn <usgn_number>" and as
"bansteam <usgn_number>"
banusgn shouldnt write into bansteam.

maybe an example will explain it better.
Command: "banusgn 123456"

bans.lst output:
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// CS2D Ban List
// automatically generated 04 Aug 2019 17:13:16

// IP Bans

// Name Bans

// U.S.G.N. ID Bans
banusgn		123456

// Steam ID Bans
bansteam		123456




• cs2d cmd bansteam
or:
1
parse("bansteam "..player(id,"steamid"))
doesnt work. It kicks the player but does not write into the "bans.lst".

> We really need here an update, as its right now not possible to ban steam players in a proper way


Edit:

another bug when using spritesheets and let them download via http. They will be downloaded and showed correctly, but client console says:
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Malformed HTTP download! Source: '<spritesheet:gfx/numbers.bmp:32:32:n', destination: " - skipping
servertransfer.lst:
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http://xxx.xxx.xx.xx/gfx/numbers.png > gfx/numbers.png
lua:
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x=0
y=0
image("<spritesheet:gfx/numbers.bmp:32:32:m>",x,y,3)

I think the server adds images automaticly to the downloadlist (somehow, sometimes). Because I can sometimes download files which are not in transferlist.lst but were used using the image() command. And I guess it prints an error because of the "spritesheet:" before the path.
edited 11×, last 10.08.19 01:08:44 am

old Re: CS2D Bug Reports

Mora
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When player firing from shotguns ammoshells are dropped x5 from 1 shot. Is that wrong. Seems, bulletshells outcoming gun as much as bullets fired:
(fired once)
IMG:https://i.imgur.com/MsWnS7F.png

(fired x8)
IMG:https://i.imgur.com/iqiVxaX.png

old Re: CS2D Bug Reports

Quattro
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Why grenades are not displayed correctly on all players screens? It sometimes blow up on completely different spot but you get damaged from it.

Also lag compensation is flawed. It seems like it is on for some players but off for others, which is completely unbalanced. I did many tests about this with FlooD's newest LC (where you can turn it off for yourself) and it was horrible experience to play vs compensated players without it.

Also it is probably known but CS2D is memory leaking, especially on menu screen. It can go above 1GB of RAM if left minimized for some time.

old Re: CS2D Bug Reports

Hajt
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Yeah, please have a look on code related with throwing grenades because sometimes we are receiving damage even when grenade explodes long away from us... That's strange.

IMG:https://i.imgur.com/sQuk3eC.jpg
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