Forum

> > CS2D > General > CS2D Bug Reports
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Bug Reports

2,059 replies
Page
To the start Previous 1 282 83 84102 103 Next To the start

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user Cebra: Did you check if it's also triggered when the person triggering it (e.g. by throwing a grenade) is NOT the server or a bot?

old Re: CS2D Bug Reports

Cebra
User Off Offline

Quote
@user DC: yes, it is just triggered for the "fire in the hole" if you are the server, but e.g. the "teammate down" message, also an automated message?, triggers the hook

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
spawnnpc 1 -54 -56

Shows the error
ERROR: spawnobject - wrong tile properties!


It should say
ERROR: spawnnpc...
instead.

old Re: CS2D Bug Reports

Devil-Thanh
GAME BANNED Off Offline

Quote
@user Mami Tomoe: It isn't the bug, it's due to the netting of classes with extends maybe. Like "object" is everything can be seen and spawned on map, and "npc" extends the "object"

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
Still, I had that error a couple hours ago and had to search through all my code to know where the error came from, only to later realize I don't even use
spawnobject
.

old I'm serious, I tested this a lot.

_Lima_
User Off Offline

Quote
If you put the night on the server, then after a while, some players hang and fly out of the server! Please fix it, I want to use the night on my rp server. sv_daylighttime 60

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
1
Physics:destroy()

This doesn't seem to remove the entire platform, rather it seems to just remove it's image? Leaving it's obstacle and wheels behind...

Either this is a bug or I'm missing something.
Would be nice to know ^.


EDIT:
Bots move improperly when physics are enabled! Please fix that!
edited 1×, last 17.05.19 04:23:12 pm

old Re: CS2D Bug Reports

SQ
Moderator Off Offline

Quote
@user Mami Tomoe: It removes specific physics object. Vehicle is made of many physics objects, you have to call it for the wheels separately.
This is useful when you want to explode remove a certain part of vehicle for example.

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
Unrelated to physics, this doesn't look right with
debug_ai
set to
1
: https://i.imgur.com/STjJH2m.png


Related to physics:

Using the sample given, I've changed the return to this:
1
return { controller, wheelFL, wheelFR, wheelRL, wheelRR, physObject, platform }

Then I try to run an
ipairs
loop through each one of them calling
v:destroy()
, the walls remain.


More problems:
It's possible to run/walk on top of barricades and it causes you to die instantly.

Bot's can't move/aim properly.

Walking still makes sounds.

Running doesn't sound the same, it might call the sound more often? Not sure if intended.


Maybe add
debug_physics
which will color physic walls/obstacles.
edited 1×, last 18.05.19 09:37:58 pm

old Re: CS2D Bug Reports

SQ
Moderator Off Offline

Quote
@user mrc: Which patch version?

This was already reported/fixed. Not sure if released with patch.

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
Yep, the flag thing should be fixed in 1.0.0.8 p2 (23.03.2019).

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
Street lights do NOT affect the light engine, IIRC they might've affected the previous version of the light engine.

This should be fixed! Thanks!

To the start Previous 1 282 83 84102 103 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview