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English CS2D Bug Reports

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old Re: CS2D Bug Reports

_oops
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You can't bind colon, semicolon, squares, dot, comma, slash - special words, so can we bind em in next version? Even we can bind it personally in user setting but not in lua script.

old Re: CS2D Bug Reports

Jaller94
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I downloaded the CS2D client 1007 for Linux from http://cs2d.com/download.php

When running the client it says it’s trying to find a Steam library. Was this a mistake during the build process or do we need a dummy lib to pretend to be Steam?
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./CS2D: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory

Here the sums because DC sometimes re-releases versions:
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# MD5
40069aa740ca298f52376e8f994cf661  cs2d_1007_linux.zip
# SHA1
b7272f370e6108244f1c85cdf752749e50faeb94  cs2d_1007_linux.zip
# SHA256
c0b277e5d40535f091bc539ed2257c0caf0494022230c94dff483c6fac5bc858  cs2d_1007_linux.zip

Update: I found the file in the zip. I had forgotten to unzip it.

old Re: CS2D Bug Reports

Hajt
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There is a problem when you want to paste text with UTF-8 characters in say box. Try to paste this
Zażółć gęślą jaźń
and this happens. It is possible to fix?

old Re: CS2D Bug Reports

slimK
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Please fix this bug, is so annoying when I alt tab to check something. Also add a fps option for 144/240hz monitor, the screen is tearing and looks so awful to play in this conditions.

old Re: CS2D Bug Reports

DC
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@user slimK: Did you play in fullscreen and it looked like this after tabbing? Or what were your settings / what exactly is the problem?

If you plan to alt tab I can only highly recommend to use windowed mode instead. Chances that fullscreen explodes are just too high and it probably won't ever be fixed because it's low level system/driver stuff that I won't touch. Sorry.

old Re: CS2D Bug Reports

slimK
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@user DC: alt tab with fullscreen and what a shame, didn't happen to me before (with a low end pc) .
And what about the 144/240hz monitors? You gonna add a fps command to increase the fps?

old Re: CS2D Bug Reports

DC
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If you see tearing please enable VSync (or run in windowed mode). This should fix all tearing. If it doesn't work for you double check your video driver settings. Maybe they overrule the app tearing settings.

Another thing that helps in many cases is to switch between OpenGL/DirectX.

I don't plan to add higher FPS caps as I don't think they would make a lot of sense for CS2D. Sorry.
edited 1×, last 01.02.19 11:42:13 pm

old Re: CS2D Bug Reports

slimK
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@user DC: VSync is a solution for people who uses 60hz monitor and the crosshair movement looks "weird" when you apply the setting.
I mean if you give us 60fps why not 144fps or even more?

old Re: CS2D Bug Reports

DC
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@user slimK: Because there might be features (especially cheat protections...) which have not been adjusted properly yet and which might explode (and I don't want to fix them). But I can give it a try.

@user Mami Tomoe: cs2d cmd effect blood is a bit special regarding radius. It in fact spawns two different blood particle types. About 1/3 of these particles is affected by the radius but it does not affect the SPAWN position but only the initial velocity.
I updated the documentation a bit. Thanks for pointing out that issue.
edited 1×, last 02.02.19 12:12:29 am

old Re: CS2D Bug Reports

KingShadow
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Today I tried to Trigger env_room in trigger_start but it nothing happened after alot of tries

old Re: CS2D Bug Reports

Cold Snow
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user slimK has written
@user DC: VSync is a solution for people who uses 60hz monitor and the crosshair movement looks "weird" when you apply the setting.
I mean if you give us 60fps why not 144fps or even more?

The thing is when you use VSync their will be an extra 1 frame lag with the mouse cursor.
120/144/240hz support would be great for those who take this game seriously for sure. With better mouse movement contrl pros can be even better...For now I recommend use a super low mouse sensitivity If you play compititive.

old Re: CS2D Bug Reports

Mami Tomoe
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I also have screen tearing and I'm on full screen DIRECTX 1080p 60HZ/FPS.
It's not fun to play with but since I'm not competitive it doesn't bother me much.

old Re: CS2D Bug Reports

Quattro
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LUA ERROR: sys/lua/ranked#1.lua:2449: attempt to call field 'unpack' (a nil value)

My new method already failed with "gosub", does CS2D run old lua or something? If so, how to clone a table correctly? I am using: {table.unpack(table)}

old Re: CS2D Bug Reports

Mami Tomoe
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@user Quattro:
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function DeepCopy(object)
	local lookup_table = {}
	local function _copy(object)
		if type(object) ~= 'table' then
			return object
		elseif lookup_table[object] then
			return lookup_table[object]
		end
		local new_table = {}
		lookup_table[object] = new_table
		for index, value in pairs(object) do
			new_table[_copy(index)] = _copy(value)
		end
		return setmetatable(new_table, getmetatable(object))
	end
	return _copy(object)
end
Is this what you're looking for?

old Re: CS2D Bug Reports

Mami Tomoe
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addhook('always','RPG.alwaysHook')
	function RPG.alwaysHook()
		msg('test')
	end

This will crash the game upon start if the RPG table was not created.

-

The following images are missing:
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gfx/sprites/clock.png
gfx/sprites/clock_arrow.png
edited 1×, last 28.02.19 12:10:55 am

old Re: CS2D Bug Reports

Yunu
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player(p,"mousemapx")
&
player(p,"mousex")
returns -1 on dedicated server (Linux)

old Re: CS2D Bug Reports

SQ
Moderator Off Offline

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@user Yunu: Are you sure you are executing code correctly?
On windows dedicated it seems to be fine.
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