Forum

> > CS2D > General > CS2D Bug Reports
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Bug Reports

2,059 replies
Page
To the start Previous 1 276 77 78102 103 Next To the start

old Re: CS2D Bug Reports

_oops
User Off Offline

Quote
• you can't replace any tiles with last number of tile by using settile command.

• entity Gen_FX, Gen_Weather does not render smoke type effects in map editor ( previous version did render em)

• lua hook "radio" can't disable the fire in the hole message,
I know there is personal option for that, but like in my file cs2d advanced radio,teamchat script , there is issue with Fire in the hole message, duplications

• Env_Decals in walls does not rendered when restart round

old Re: CS2D Bug Reports

SQ
Moderator Off Offline

Quote
Quote
you can't replace any tiles with last number of tile by using settile command.

I've fixed this for next version already.

old Re: CS2D Bug Reports

Lubo
User Off Offline

Quote
If you use `shieldhit` hook in your script and then block a neutral turret's bullets with a shield the game will crash.

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user Lubo: Lua crashes are often cause by infinite loops (e.g. when triggering an action in a hook which will trigger that hook again). Does it crash when you're only doing the check and a return? Or are you doing additional things in your script?

old Re: CS2D Bug Reports

Lubo
User Off Offline

Quote
@user DC: You just need to add the `shieldhit` hook and the game will crash when the hook triggers.
I tested it without any attached scripts, same thing happens.
Here's the code just so you know I'm not doing anything wrong:
1
2
3
4
addhook("shieldhit","__shieldhit")
function __shieldhit()
	
end

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
Thank you very much. Will investigate that issue!

Edit:
Shield hit hook issue fixed for next update.
edited 1×, last 30.12.18 02:56:21 pm

old Re: CS2D Bug Reports

Vennece
User Off Offline

Quote
• How's this, the smoke, steam, smog and dust doesn't seem to display but in gameplay it displays

IMG:https://i.imgur.com/u1hh4Ty.png


• note : CS2D ver is 1.0.0.8 p2
      grids are off at map editor

old Re: CS2D Bug Reports

Hajt
User Off Offline

Quote
I just downloaded cs2d_1007_win.zip and that file sys/usgn.dat is missing, and error appears.

1
2
ERROR: failed to load 'sys\usgn.dat' - trying usgn.de as host address...
ERROR: failed to retrieve U.S.G.N. ip (offline?)

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
user Vennece has written
• How's this, the smoke, steam, smog and dust doesn't seem to display but in gameplay it displays

IMG:https://i.imgur.com/u1hh4Ty.png


• note : CS2D ver is 1.0.0.8 p2
      grids are off at map editor


I'm also having this problem 1.0.0.7 P2




EDIT: When using
retry
(and possibly
reconnect
if that exists) upon leaving the server the server's playing audio will not be stopped.
Maybe it affects other things but apparently reconnecting doesn't count the same as leaving, which is probably why you dont have to re-enter the server's pasword.
edited 1×, last 03.12.18 03:07:19 pm

old Re: CS2D Bug Reports

Quattro
GAME BANNED Off Offline

Quote
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

Both lines happen to most players. Second one happens on maps that were edited at some point I guess?

old Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Quote
user Quattro has written
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

Unbuffered means you're trying to send a file that either doesn't exist or is invalid as far as I know.

user Quattro has written
[19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

That happens when a player joins a server with a different map under the same name he had previously downloaded.
He will then get a prompt telling him if he wants to:
A. Overwrite
B. Save temporarily
C. Cancel

To fix that just save the map under a different name such as MAPNAME v2.0.

old Re: CS2D Bug Reports

Pagyra
User Off Offline

Quote
crashes in the editor, if the properties of any entity are already open, but the user initiates the opening of the properties of another entity or creates an entity.

NPC have sprite based shadow, but player are not.

no shading in 3d experimental mode for back side of tile blocks and 3D blocks
IMG:https://d.radikal.ru/d39/1812/9a/6f17ef584e52.png


transparent tiles and 3d tiles block visibility of sprites under them

tileFX waves incorrect working with HD tiles 64*64
edited 3×, last 16.12.18 12:41:44 pm

old Re: CS2D Bug Reports

Quattro
GAME BANNED Off Offline

Quote
user Mami Tomoe has written
user Quattro has written
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

Unbuffered means you're trying to send a file that either doesn't exist or is invalid as far as I know.

user Quattro has written
[19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

That happens when a player joins a server with a different map under the same name he had previously downloaded.
He will then get a prompt telling him if he wants to:
A. Overwrite
B. Save temporarily
C. Cancel

To fix that just save the map under a different name such as MAPNAME v2.0.


Would be cool if it actually worked like that

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user G3tWr3ck3d: This is already fixed. Maybe only in the Steam version though. Will be fixed in all with the next update.

old Re: CS2D Bug Reports

G3tWr3ck3d
User Off Offline

Quote
thanks, its really annoying because is spaming the logs. Probably a debug you guys added but forgot to remove the print? XDDD
To the start Previous 1 276 77 78102 103 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview