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English CS2D Bug Reports

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old Re: CS2D Bug Reports

Loooser
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Ever so often when I drop my weapon the ammo in the weapon is higher than the ammo in the weapon when I had it in my hand.

I was thinking about the reason why this might happen and I think this is because not every shot I fire gets fired on the server side. I usually have a low ping of 20 and maybe the server thinks I my attacks are to fast and doesnt count my attack.

If thats the case this would mean that players with low ping have a disadvantage to others.

You should definetly look as to how this occurs.

EDIT: just realized its hard to reproduce this. But I am 100% this happens to me sometimes
edited 1×, last 05.09.18 03:53:47 pm

old Re: CS2D Bug Reports

Gaios
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Quote
UDP - User Datagram Protocol

Reliability and congestion control solutions
Lacking reliability, UDP applications must generally be willing to accept some loss, errors or duplication.

user Loooser has written
If thats the case this would mean that players with low ping have a disadvantage to others.

..with high ping. Yes.

On the other hand, TCP - Transmission Control Protocol is 100% reliable but 2x slower.

The only solution is interpolation.. but nobody cares about such shitty leaks

old Re: CS2D Bug Reports

Loooser
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I know that UDP isnt 100% reliable. However as I said I usually have a good connection. In one case my M4A1 was completly empty and when I dropped it it had 7 bullets left. Thats why im suggesting to check if the server doesnt block quickly following attacks to early.

Just like regulary supposedly innocent players get kicked, because speedhack has been detected.

old Re: CS2D Bug Reports

T-69
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user DC has written
@user T-69: Did you maybe install CS2D to a location where you do not have write permissions? e.g. "C:/program files/" or something like that?
I recommend trying to install it to a "neutral" location like "C:/cs2d" and/or to run it with admin permissions.


Sorry for the LATE reply, but yes, I installed it to C:/beans and ran it with admin permissions. However, when I am ingame, I can change options. Just can't change resolution, spraypaint, and other settings ingame.

old Re: CS2D Bug Reports

DC
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@user T-69: Oh. Very few options like the spay logo (the image, not the color!) are locked and can't be changed when you're connected to a server. You have to disconnect first in order to change them. That's by design and not a bug.
Resolution should be changeable though...

old Re: CS2D Bug Reports

Ranu
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• Why when i joined any server, automatically my pointer changed to filter?, and i selected [No] Filtered Crosshair

• High Quality: (I selected [NO] Filtered Crosshair)
> https://imgur.com/a/1PFx7rv

• Low Quality: (I selected [NO] Filtered Crosshair)
> https://imgur.com/a/AUrWEsx

• I think the problem is CS2D!

• I think hard to see what different in this images!

old Spectator Bug

Andrej134234
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Sometimes a player will appear as a spectator and they will be invisible even though they are not supposed to be.
I have to rejoin the server to make the person appear again.
I do not know why the bug happens but it would be a good idea for you to fix it.

old Re: CS2D Bug Reports

SQ
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Quote
@user Andrej134234: I would need more information to reproduce the issue.
@user Ranu: Your issue doesn't seem to reproduce as well.

@user DC: @user T-69: Resolution change was intentionally allowed only for the main menu (forbidden in-game though)
1.0.0.8 you will be able to change resolution in-game.

@user Loooser: New speedhack detection works a little bit different that you would expect, it was enhanced in last patch, it might be that some servers still does not use patched version.

@user Gaios: UDP is not causing the problem here. It's server side checking so hackers couldn't shoot more frequently than it's already possible or that connection issues wouldn't cause shooting bursts.
edited 7×, last 19.09.18 01:42:07 pm

old Re: CS2D Bug Reports

Masea
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user SQ has written
But patches are available on Steam only.
Wow, that's bad. That's really bad. I'm pretty sure there are many people who're following CS2D and its updates from here only (me too). And I don't think they will like this.

old Re: CS2D Bug Reports

SQ
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I think DC just doesn't have time to update all download links.
Steam does auto-update, no one even notice that patches were made.

1.0.0.7 Patches Changelog:

Quote
### 1.0.0.7 p2 - 15.04.2018

FIXED
Progress in loading screen sometimes went beyond length of loading bar
FIXED
FPS debug was hidden when loading maps
FIXED
Map preview artifacts
FIXED
Message "U.S.G.N.: Checking Game Version" was shown after being completed
FIXED
Blurry player avatars
FIXED
Sending many chat messages in one frame (via Lua) sometimes broke the server connection
FIXED
When selected map gets deleted, CS2D tried to load a map type category instead of the first map
FIXED
Missing map tileset sometimes wasn't transferred properly to clients
FIXED
Melee weapon attack sounds were not played
CHANGED
Improved performance when using OpenGL in windowed mode and VSync enabled
CHANGED
Improved anti_clock support with additional strength settings


### 1.0.0.7 p1 - 07.04.2018

FIXED
"has downloads"-filter did not work
FIXED
Error when unloading mods with HD skins

old Re: CS2D Bug Reports

_oops
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Quote
So, erm I was making a huge map. called a puzzle game.
andd.. while I'm working in it, suddenly this message appeared when I tried to save the map.

Failed to save map!
IMG:https://i.imgur.com/j4tqp9C.png


So at that time, I used total 10025 entities in the map.
I just chose to abandon the current progress and load it back.

and... this happened.
IMG:https://i.imgur.com/QqQOxaE.png

IMG:https://i.imgur.com/M0Tv7ls.png

IMG:https://i.imgur.com/vqc58O3.png


Yes, entire of entities in the map have vanished into the void!
I never have seen this bug before, never - never.
even autosave.map file is in the same problem.

so... I don't have a backup. how cool is it?

This is the picture of original map, yes before bug happens.
IMG:https://i.imgur.com/AoOv6Hz.png


-- edit after 10 minutes.
10min quick test on the same map.
I thought this happened because I used over 10000 entities.
So what I did was, copy-paste same entities,
- and yes! I was right! look at this picture.

IMG:https://i.imgur.com/AB8KlWV.png

IMG:https://i.imgur.com/IEUhrJZ.png


So is this fixable? I wish it can be.
edited 1×, last 01.11.18 06:41:55 pm

old Re: CS2D Bug Reports

DC
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Quote
@user _oops: What does the console say after you got that "failed to save map!" error window? You should return to the main menu and check it. There might be a more detailed error message.

Could you please send me the map file (e.g. to the mail here http://www.unrealsoftware.de/contact.php) so I can take a look.

general advice: Whenever you put a lot of work into something you should make backups and store them in different physical locations (e.g. PC & cloud)

old Re: CS2D Bug Reports

_oops
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So nice that you are online, I was about to go to bed.

Wow, this is awesome, I never have seen this.
so console says..
1
[01:59:03] ERROR: Map seems to contain over 10.000 entities. Probably damaged. Loading cancelled.

any another surprising thing was, the map file is still alive!
IMG:https://i.imgur.com/HZqkeSy.png

Opened via Hex and seems all entities are in map file however not showing in the game.

here's file, - Download here.

old Re: CS2D Bug Reports

DC
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Quote
Okay.. that's a simple sanity check. CS2D assumes that your map is broken because it contains a ridiculous amount of entities.

I can easily fix this by increasing the number but of course this also means that you have to wait for the next update to be able to save that map again...
(or you reduce the entity count until then)

old Re: CS2D Bug Reports

_oops
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DC has written
I can easily fix this by increasing the number but of course this also means that you have to wait for the next update to be able to save that map again...


err kill me, pal.

The problem is, I can't see the entities so this is an impossible matter to solve. reducing the number of entities? I want to but I don't have backups so.

old Re: CS2D Bug Reports

DC
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Quote
Oops. Sorry yeah, forgot about that issue. Looks like the file got corrupted in the process (wrong entity amount stored). I PMed you a link to a fixed version of the map.
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