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https://www.youtube.com/watch?v=WIIVhIWBdxQ

@
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.

So how do I convert it to work?


@
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.

http://unrealsoftware.de/forum_posts.php?post=412482&start=0#post412482
?

The returned
xand
ypixel coordinates for the client cursor on the map differentiate between resolutions. The default resolution is supposedly correct but others are not.
Might check this later on.
Quote
Mode 2: Absolute cursor position (cursor position on map in pixels, NOT influenced by mp_hudscale)



https://youtu.be/sJ_yaJARCv0


I don't know how this happened, but to my knowledge I don't think it is a bug related to lua. The map is




Yeah, this happened due to few miscalculations when doing performance optimizations.
edited 1×, last 03.06.17 04:10:18 pm
edited 2×, last 04.06.17 12:05:55 am
