CS2D Bug Reports
2,017 replies Oh I figured out
somehow the player won't drop by using
makespec ,
makect and
makect
Edit 1: The
kill is the same, when you force players to change team in
kill or
die, they can not drop weapons but they can drop armors.
Edit 2: Change team when a player alive by using console works and they can drop,
die or
kill hooks and it works, they can drop
Code:
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addhook("die","main_die")
function main_die(id)
parse("makespec "..id)
return 0
end
function main_die(id)
parse("makespec "..id)
return 0
end
somehow the player won't drop by using



Edit 1: The



Edit 2: Change team when a player alive by using console works and they can drop,
Code:
use this in 1
timer(1,"parse","makespec "..id)


Kinda unsure, if this should be posted here, but ive found, that in list of translations is wrong flag shown with Czech language.
Wrong

Right
Wrong


Right


@
Jezis: Is the file name something like CZ-Czech (Cesky).txt? If not, then the bug is just a typo.

edited 1×, last 20.01.18 03:55:40 pm


@
Cure Pikachu: You are right about the typo. That solves it.

@
Cure Pikachu: Its CS-Czech (Cesky), instead of CZ-Czech (Cesky). When i renamed the file it shows the right flag


It's not really a bug, but I found this really annoying stuff, just tested it and I got stuck in cs2d
Code:
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addhook("spawn","spawn")
function spawn(id)
makemenu(id)
end
addhook("menu","amenu")
function amenu(id,t,b)
timer(1,"makemenu",id)
end
makemenu = function(id)
menu(id,"abc@i,")
end
function spawn(id)
makemenu(id)
end
addhook("menu","amenu")
function amenu(id,t,b)
timer(1,"makemenu",id)
end
makemenu = function(id)
menu(id,"abc@i,")
end




But with distance this sprite is not haffect lighting anymore. Maybe because of this distance..

I'm love You - CS2D)
Quote:
Improved hudtxt font sharpness when using mp_hudscale (1 or 2)

Improve images too then. Because it looks like 60% quality image.
Crash exception_access_violation after trying to start the game through the launcher (with all resolutions and all drivers, v1006 steam and no-steam, win10)
p.s. maybe not a bug but why in the game settings I can't select the 1366x768 resolution and much more which are smaller than my screen (it is crossed out but I still can set it in config.cfg and it is working)
p.s. maybe not a bug but why in the game settings I can't select the 1366x768 resolution and much more which are smaller than my screen (it is crossed out but I still can set it in config.cfg and it is working)




-full
makes game ignores -gl
option and run in Direct3D instead.
@
HPB: re: the mod splash image issue, the mod system in the current release is in an alpha state and does not fully work. This will be corrected in the mod support release.

I code, therefore I exist.
Lmao, i had 3 flashbangs and threw them 3 successfully .-.

I also had machete and chainsaw in my inventory in happy town server, but i didn't see them in my 3-rd slot and i cannot pick up these on the floor. After i type /kill they dropped(machete and chainsaw). And nothing like that happened in future.

I also had machete and chainsaw in my inventory in happy town server, but i didn't see them in my 3-rd slot and i cannot pick up these on the floor. After i type /kill they dropped(machete and chainsaw). And nothing like that happened in future.
I'm love You - CS2D)
Small bug zoom at this resolution 1060x600


Edit:
I do not know if you can see but a small line of the map appears on top


Edit:
I do not know if you can see but a small line of the map appears on top
Change so addhook("key",function) do not triggers when players are typing a message or team message!
28.12.17 06:42:06 am
I am running the current ZIP-download CS2D dedicated server for Linux.
(MD5: 41add804627c20367398d15aaa75af9d cs2d_dedicated)
1. Cannot see player name in stdout when a spectator sends a message.
In stdout:
In the log file (./sys/logs/):
2. Teamkilling is followed by an additional empty line in the server logs (./sys/logs/).
(MD5: 41add804627c20367398d15aaa75af9d cs2d_dedicated)
1. Cannot see player name in stdout when a spectator sends a message.
In stdout:
Code:
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: test *DEAD*
In the log file (./sys/logs/):
Code:
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[05:12:15] Jaller *DEAD*
: test
: test
2. Teamkilling is followed by an additional empty line in the server logs (./sys/logs/).
Code:
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[02:25:40] [b]Jon has been punished for teamkilling
[02:25:51] U.S.G.N.: Serverlist entry updated
[02:25:51] U.S.G.N.: Serverlist entry updated