English CS2D Bug Reports

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30.11.17 11:11:08 am
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Yates
Reviewer
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Show code.
30.11.17 11:38:25 am
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Devil-Thanh
GAME BANNED
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Oh I figured out

Code:
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addhook("die","main_die")
function main_die(id)
     parse("makespec "..id)
     return 0
end


somehow the player won't drop by using cs2d cmd makespec , cs2d cmd makect and cs2d cmd makect

Edit 1: The cs2d lua hook kill is the same, when you force players to change team in cs2d lua hook kill or cs2d lua hook die, they can not drop weapons but they can drop armors.

Edit 2: Change team when a player alive by using console works and they can drop,
Code:
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timer(1,"parse","makespec "..id)
use this in cs2d lua hook die or cs2d lua hook kill hooks and it works, they can drop
01.12.17 09:25:32 am
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Jezis
User
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Kinda unsure, if this should be posted here, but ive found, that in list of translations is wrong flag shown with Czech language.
Wrong ×IMG:https://ctrlv.cz/shots/2017/12/01/Nrab.png

Right √ IMG:https://www.asiatees.com/img/web/currencies/Czech-Republic-Flag-16.png
01.12.17 09:46:12 am
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Cure Pikachu
User
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@user Jezis: Is the file name something like CZ-Czech (Cesky).txt? If not, then the bug is just a typo.
edited 1×, last 20.01.18 03:55:40 pm
IMG:https://i.imgur.com/DeSeUxC.png
IMG:https://i.imgur.com/xpsyQRX.png
01.12.17 09:51:40 am
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SQ
Moderator
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@user Cure Pikachu: You are right about the typo. That solves it.
01.12.17 09:56:25 am
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Jezis
User
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@user Cure Pikachu: Its CS-Czech (Cesky), instead of CZ-Czech (Cesky). When i renamed the file it shows the right flag
03.12.17 03:29:49 pm
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Devil-Thanh
GAME BANNED
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It's not really a bug, but I found this really annoying stuff, just tested it and I got stuck in cs2d
Code:
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addhook("spawn","spawn")
function spawn(id)
     makemenu(id)
end

addhook("menu","amenu")
function amenu(id,t,b)
     timer(1,"makemenu",id)
end

makemenu = function(id)
     menu(id,"abc@i,")
end
03.12.17 07:39:00 pm
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united
User
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mp_lagcompensationdivisor now defaults to 16 but in options it still says it should be set to 20.

IMG:https://i.imgur.com/V03ar19.png
03.12.17 08:22:18 pm
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Mora
User
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> If you clicking "language" button near game version and then quickly and once click "ESC" or close this option somehow the highlighted sprite will be there until it disappears by it's cooldown.
IMG:https://i.imgur.com/6kVsXpQ.png

> Affect lighting checkbox is true, and if i'm nearby it looks as it shall look:
IMG:https://i.imgur.com/XtHAVmv.png

But with distance this sprite is not haffect lighting anymore. Maybe because of this distance..
IMG:https://i.imgur.com/55tMeMB.png
I'm love You - CS2D)
04.12.17 08:26:09 am
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Gaios
Reviewer
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Quote:
CHANGED Improved hudtxt font sharpness when using mp_hudscale (1 or 2)

Improve images too then. Because it looks like 60% quality image.
04.12.17 10:32:02 am
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2Gen
User
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Crash exception_access_violation after trying to start the game through the launcher (with all resolutions and all drivers, v1006 steam and no-steam, win10)

p.s. maybe not a bug but why in the game settings I can't select the 1366x768 resolution and much more which are smaller than my screen (it is crossed out but I still can set it in config.cfg and it is working)
04.12.17 11:45:54 am
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SQ
Moderator
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@user 2Gen: Disable -nointro, it crashes because of it.
@user Gaios: Images already sharp if you are using scale .5, .5 in "mp_hudscale 1"
08.12.17 11:03:22 am
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HPB
User
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• Mod splash image (mods\<modname>\gfx\splash.bmp) ignored by the game.
• Game loading progress bar goes off from the limit.
• After disabling fullscreen, game window doesn't resized back.
• Running the game with
-full
makes game ignores
-gl
option and run in Direct3D instead.
• VIP keeps NVG if he have it before he going turned to VIP.
08.12.17 12:51:54 pm
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EngiN33R
Moderator
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@user HPB: re: the mod splash image issue, the mod system in the current release is in an alpha state and does not fully work. This will be corrected in the mod support release.
I code, therefore I exist.
13.12.17 06:37:02 pm
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Mora
User
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Lmao, i had 3 flashbangs and threw them 3 successfully .-.
IMG:https://i.imgur.com/Gz43iRt.png


I also had machete and chainsaw in my inventory in happy town server, but i didn't see them in my 3-rd slot and i cannot pick up these on the floor. After i type /kill they dropped(machete and chainsaw). And nothing like that happened in future.
I'm love You - CS2D)
15.12.17 03:41:13 am
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Ufjkd
User
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Small bug zoom at this resolution 1060x600

IMG:https://s7.postimg.org/acfxwxuzf/de_dust_00000.jpg


IMG:https://s7.postimg.org/acfxwy2p7/menu_00001.jpg


Edit:
I do not know if you can see but a small line of the map appears on top
19.12.17 05:45:20 pm
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GamerX 17323
User
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Bug invisible option IMG:https://image.prntscr.com/image/mj8H3gH2Qt61_FVZx9kiCg.png
new game
19.12.17 07:36:40 pm
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DreyLiky
User
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env_light is broken down after airstrike or molotov
IMG:https://cdn1.savepice.ru/uploads/2017/12/19/da6ca9880d0e2ab3ff0684d9fe2619c0-full.png

IMG:https://cdn1.savepice.ru/uploads/2017/12/19/983a20f9704be31cee6b12219ff08365-full.png
edited 1×, last 19.12.17 08:12:49 pm
21.12.17 11:39:19 am
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Promaster
User
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Change so addhook("key",function) do not triggers when players are typing a message or team message!
IMG:https://image.prntscr.com/image/J20O66l1RQGtFLeN9dmW6g.png
Patch 13.1! Updated. 2018-02-14
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Jaller94
User
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I am running the current ZIP-download CS2D dedicated server for Linux.
(MD5: 41add804627c20367398d15aaa75af9d cs2d_dedicated)

1. Cannot see player name in stdout when a spectator sends a message.

In stdout:
Code:
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: test *DEAD*


In the log file (./sys/logs/):
Code:
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[05:12:15] Jaller *DEAD*
: test


2. Teamkilling is followed by an additional empty line in the server logs (./sys/logs/).

Code:
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[02:25:40] [b]Jon has been punished for teamkilling


[02:25:51] U.S.G.N.: Serverlist entry updated
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