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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!Custom sprays. (Colorful, gif)
Enable custom change HUD color.
Flashlight white in color.
I'm new to here, I played Counter-Strike 2D and it was fun than I expected, except those ideas...
Trigger Delay - multiple delays.
setteam command?
get rank value (kills-deaths-time)
USGN Global Private messaging (if possible) + (maybe this is suggested already but i will add other details)
+ /pmusgn (usgn) (msg) or /[usgn] (msg)
+ /blockpm (usgn) = [in user it will show some message like you are blocked whatever]
+ /pm (0 or 1) = [enable or disable]
+ Private messaging tab in settings (to configure)
-> + Allow/Block all button
-> -> + Exclude list (if pm = disabled)
-> -> + Block list (if pm = enabled)
Private messaging on server (we need this!)
and, uh, disable symbols on names, please.
(we need to make 420 noscope videos lol)
Entity like dynwall with possibility to shoot through them without seeing enemy behind it. Shot's damage should be reduced (reduced by author of map in %)
CS2D would be a bit more realistic I think.
Does already put the flamethrower tanks on your back when you've got it in your inventory.
Apfelbrot has written
An option to disallow upgrading Barricades would be nice since they serve another purpose than Wall I/II/III.
Surely This could be done with a Lua. by adding levels and making it stronger.
(edit: added an image for the possible menu layout)
ah i see 1mistake.. it should be func_pixwall not env_pixwall
"broadness" should only support values from 1 to 31
entity functions:
-selecting if the result will be a wall or obstacle
-selecting the pixelbroadness of the obstacle-/wallpart
-selecting the type of obstacle-/walldirection
straight: up - left - down - right / corners: downright - topright -topleft - downleft
in addition ways with that entity still should be walkable when there are less than 32px in broadness.
the redlines are the pixwalls(2px in size) and i would suggest those paths should still be walkable when the pixelbroad value of the pixwall isnt higher than 3
i dont know if its possible, but if it is the whole gamestandard would raise by far.
it will be helpful for benches etc. and also for more detailed maps to get the possibility to work more excact, also to create all current cs 1.6, cs:s , cs:go maps
edited 11×, last 08.05.14 08:06:39 am
100% support the idea. CS2D needed something like that for a very very long time.