Ideas for CS2D - READ THE FIRST POST (OP)!
3,165 replies while we have
setammo , why don't we make the M3 and XM1418's reloading more realistic? I mean its realoading is 1 by 1

30.04.14 01:03:42 pm




I'm new to here, I played Counter-Strike 2D and it was fun than I expected, except those ideas...
The fire blaze in my heart, the energy it gives me; Makes me stronger, and competitive. Does it sweaty? The heat...

Oh, some other ideas.
Trigger Delay - multiple delays.

setteam command?
get rank value (kills-deaths-time)
USGN Global Private messaging (if possible) + (maybe this is suggested already but i will add other details)
+ /pmusgn (usgn) (msg) or /[usgn] (msg)
+ /blockpm (usgn) = [in user it will show some message like you are blocked whatever]
+ /pm (0 or 1) = [enable or disable]
+ Private messaging tab in settings (to configure)
-> + Allow/Block all button
-> -> + Exclude list (if pm = disabled)
-> -> + Block list (if pm = enabled)
Private messaging on server (we need this!)
and, uh, disable symbols on names, please.
(we need to make 420 noscope videos lol)
Trigger Delay - multiple delays.

setteam command?
get rank value (kills-deaths-time)
USGN Global Private messaging (if possible) + (maybe this is suggested already but i will add other details)
+ /pmusgn (usgn) (msg) or /[usgn] (msg)
+ /blockpm (usgn) = [in user it will show some message like you are blocked whatever]
+ /pm (0 or 1) = [enable or disable]
+ Private messaging tab in settings (to configure)
-> + Allow/Block all button
-> -> + Exclude list (if pm = disabled)
-> -> + Block list (if pm = enabled)
Private messaging on server (we need this!)
and, uh, disable symbols on names, please.
(we need to make 420 noscope videos lol)
Worst player ever
Wallbang entity:
Entity like dynwall with possibility to shoot through them without seeing enemy behind it. Shot's damage should be reduced (reduced by author of map in %)
Entity like dynwall with possibility to shoot through them without seeing enemy behind it. Shot's damage should be reduced (reduced by author of map in %)
I propose to increase the value mp_freezetime to 100 (100=infinite). This will be handy in league matches.
When you pickup a Flamethower, or you already use it, the backpack in your back shouldn't dissapear after you switch to grenade or secondary and it shouldn't suddenly appear in your back after you switch back to flamethower.
CS2D would be a bit more realistic I think.
CS2D would be a bit more realistic I think.
Why, if that the case everyone know you equip a flamethrower. At least every weapon in cs2d (for primary) is changed to secondary, melee or whatever... It will use drop image and place at top of player model (like css). I know there a script somewhere. But i hope it will be one of the update.
The fire blaze in my heart, the energy it gives me; Makes me stronger, and competitive. Does it sweaty? The heat...




Does already put the flamethrower tanks on your back when you've got it in your inventory.
An option to disallow upgrading Barricades would be nice since they serve another purpose than Wall I/II/III.

An option to disallow upgrading Barricades would be nice since they serve another purpose than Wall I/II/III.
Surely This could be done with a Lua. by adding levels and making it stronger.
New entity for pixel based obstacles/walls to make some tiles/sprites partly walkable.those should'nt be visible(GFX can be added with tiles or sprites anyway). It just should generate the wall/obstacle shadows.
(edit: added an image for the possible menu layout)
ah i see 1mistake.. it should be func_pixwall not env_pixwall

"broadness" should only support values from 1 to 31
entity functions:
-selecting if the result will be a wall or obstacle
-selecting the pixelbroadness of the obstacle-/wallpart
-selecting the type of obstacle-/walldirection

straight: up - left - down - right / corners: downright - topright -topleft - downleft
in addition ways with that entity still should be walkable when there are less than 32px in broadness.

the redlines are the pixwalls(2px in size) and i would suggest those paths should still be walkable when the pixelbroad value of the pixwall isnt higher than 3
i dont know if its possible, but if it is the whole gamestandard would raise by far.
it will be helpful for benches etc. and also for more detailed maps to get the possibility to work more excact, also to create all current cs 1.6, cs:s , cs:go maps
(edit: added an image for the possible menu layout)
ah i see 1mistake.. it should be func_pixwall not env_pixwall

"broadness" should only support values from 1 to 31
entity functions:
-selecting if the result will be a wall or obstacle
-selecting the pixelbroadness of the obstacle-/wallpart
-selecting the type of obstacle-/walldirection

straight: up - left - down - right / corners: downright - topright -topleft - downleft
in addition ways with that entity still should be walkable when there are less than 32px in broadness.

the redlines are the pixwalls(2px in size) and i would suggest those paths should still be walkable when the pixelbroad value of the pixwall isnt higher than 3
i dont know if its possible, but if it is the whole gamestandard would raise by far.
it will be helpful for benches etc. and also for more detailed maps to get the possibility to work more excact, also to create all current cs 1.6, cs:s , cs:go maps
edited 11×, last 08.05.14 08:06:39 am
@
XoOt:
100% support the idea. CS2D needed something like that for a very very long time.

100% support the idea. CS2D needed something like that for a very very long time.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
I wanted to suggest the idea myself, but in the end laziness struck again. But I will say again: We need this feature.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
thought about to suggest this earlier too but it ended just the same as it did for you, well today i got bored hallelujah
