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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!Name each version of CS2D (or Carnage Contest, Stranded, whatever) making a mention or tribute to someone.
Example:
CS2D 0.1.2.2 "Tesla"
CS2D 0.1.2.3 "Planck"
There are just example names. Ok, forget my idea, it's very stupid... I just wanted to post it, good bye
UPDATE:
tile(x,y, "blending") and tile(x,y, "brighness") would be great
edited 2×, last 17.04.14 09:51:08 pm
I still have more questions, could you explain more?
I was wondering if i can to do this directly in the map editor, without having to make a script for him.
and if possible to give more examples of command known as speed, equip, slap, and so on.
This thread is for ideas only. Please do not use it to discuss other things. Create a new thread if necessary.
Now make another thread if you have more questions.
http://steamcommunity.com/sharedfiles/filedetails/?id=178076148
And if kill player with glock like 1000 times, get achievements Glock Expert by showing huds. Achievements will be seen at the menu.
Solemone have been upload an achievement script before. Search it
I still want this feature.
i have an new idea
The idea:
You're scorre and the best player scorre shoud be on the top
Fuk(c) my english.
1) It can be done with lua
2) If it's "local" score (like, not the whole server) then the top score is automatically placed on top when you press TAB (or any other button that shows scoreboard)
And this is a little warning
Speedhack detector does not work. Therefore all people are using the hack and are grabbing junk game, Please @ DC: controls that.
I believe you have the popular belief that "Player with 250 ping makes the server lag and because of that everyone becomes laggy". If that's the case, it's not correct.
The Trigger_Start triggers "Mapchangedelay".
The Trigger_Delay's name is "Mapchangedelay".
The Trigger_Delay's delay is the time in seconds before the map should change.
The Trigger_Delay triggers "Mapchange".
The Func_GameAction's name is "Mapchange".
The Func_GameAction's action is "7 - Load map X".
The Func_GameAction's "X" is the map you want.
You can also script it with lua.