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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SmD
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How about adding an Unreal Software Ingame overlay? where you could check the USGN Profile of the players you are acutally playing with. You could see how long they play, in which clan they are and all stuff like that. Just like the Steam ingame overlay. I think it would be a great add.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

iLoveUS
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Light engine shouldn't be disabled, it should be only set as low, medium, and high. It would be unfair if you see objects clearly and the other player doesn't

Sorry if this has been suggested earlier.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

FlooD
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user DC has written
@user No0b Professional: Use the setting cs2d cmd mp_lagcompensation to change/disable lag compensation (as server) or ask the admin of the server you're playing on to change it.

it would be nice to have a little indicator for the server's mp_lagcompensation in the serverlist (like currently if you hover a server in the serverlist you can see if it has friendlyfire and other info)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

RisingXD
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• Users with usgn have ranks in cs2d. There is a achievements button at the menu. Rank will be represented by images. Images are editable.

• Missions and achievements. Not lua in servers. But in your usgn id. Can be found at achievements button at menu.

• Custom sprays. Biggest size is 64x50 pixel. It is not the original hud spray, but with colors by the spray you made. If use gif, it will be animated.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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I'm not against bigger sprays as long as they're not insanely huge. 48x48 would be fine. But it's not needed, simply because spray function uses tiles, not pixels, and one tile exactly 32x32. It would look weird if it was placed otherwise.

Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.

// Right after posting I realised that there's already possibility to make animated and colored sprays already with lua.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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user Rainoth has written
Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.

Last time DC spoke about this I am sure he said no due to sprays being used to mislead people of bombspots, items and all sorts of things. It would be very annoying.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XoOt
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I got an idea for the map editor.
Every entity should have the x-, y-offset function (like env_sprite)so it would be able to create even more spectacular and detailed maps.
Example: now its unable to place a breakable and teleport at the same block. If anything of it would have the offset function it will be able to hide the teleporter under the breakable (would be useful for several jail like maps)

Thats just one of thousand examples i could give

Edit:
It also would be useful to have a &-function for trigger. Means you need to trigger that one button for example but nothing will happen unless you trigger button2
edited 2×, last 20.01.14 06:21:46 pm

old IDEA for CS2D

davidgumazon
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yes! DC will post this Yeah boy! i waiting DC post this

Add Trigger
([Name = Statement1][Tile = StL])
([Name = Statement2][Tile = StT])
([Name = Statetrigger][Tile = St])

Legends : "[]" Slot Bar, "#" =,==,<=,>=,>,< Conditions(required)

Statement : Lua Support and Trigger Support
using if,then,end,else in few slot bars

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--- Lua Support "StL"
if [Lua Support # Lua Support] invisible for "then"
trigger [Trigger Target "Name of other Triggers"] invisible for "else"
else [Trigger Target "Name of other Triggers"] invisible for "end"

--- Trigger Support "StT"
if [First Trigger (requires to Trigger StT)] invisible for "=="
equal to [Second Trigger (requires to Trigger StT)] invisible for "then"
trigger [Trigger Target "Name of other Triggets"] invisible for "end"

--- Statement Triggers "St"
behavior (Trigger = Delay) StL and StT will On in Few Seconds

-- Statement Triggers
he requires time[milliseconds] if he reach that he will stop trigger StL,StT or ETC...

Statement Triggers will sure active if other Button is Active the Trigger Support will Trigger in another Triggers like Gates needs 2 players to open it! but hurry up the The Time will off if St Trigger are reach her time

Lua Support in USGN Right
edited 3×, last 22.01.14 12:42:01 pm
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