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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)! RisingXD has written
@ Marcell: Im serious. Because hl and hl mods are like this. And we can develop our mods and patch it. Without change game settings.
I'm pretty sure DC will not make this..
Sorry if this has been suggested earlier.
If my change game idea not nice, that all right. Just a idea.
and remove lag compensation. We don't kill so much
DC has written
@ No0b Professional: Use the setting mp_lagcompensation to change/disable lag compensation (as server) or ask the admin of the server you're playing on to change it.
it would be nice to have a little indicator for the server's mp_lagcompensation in the serverlist (like currently if you hover a server in the serverlist you can see if it has friendlyfire and other info)
Spraylogo colors with codes?
Suck my English.
Like so:
Edit:
suck my photoshop talent.
Missions and achievements. Not lua in servers. But in your usgn id. Can be found at achievements button at menu.
Custom sprays. Biggest size is 64x50 pixel. It is not the original hud spray, but with colors by the spray you made. If use gif, it will be animated.
No.
No.
No.
It was suggested before. Moreover I think it's obvious that bigger/animated sprays will suck.
Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.
// Right after posting I realised that there's already possibility to make animated and colored sprays already with lua.
2.- clientdata based graphical user interface.
Rainoth has written
// Right after posting I realised that there's already possibility to make animated and colored sprays already with lua.
Server side only.
Rainoth has written
Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.
Last time DC spoke about this I am sure he said no due to sprays being used to mislead people of bombspots, items and all sorts of things. It would be very annoying.
Every entity should have the x-, y-offset function (like env_sprite)so it would be able to create even more spectacular and detailed maps.
Example: now its unable to place a breakable and teleport at the same block. If anything of it would have the offset function it will be able to hide the teleporter under the breakable (would be useful for several jail like maps)
Thats just one of thousand examples i could give
Edit:
It also would be useful to have a &-function for trigger. Means you need to trigger that one button for example but nothing will happen unless you trigger button2
edited 2×, last 20.01.14 06:21:46 pm
Like a npc image npc.png, you can set it move from what tile position to another tile position and the another tile position, uses x and y. And you can set the speed.
Add Trigger
([Name = Statement1][Tile = StL])
([Name = Statement2][Tile = StT])
([Name = Statetrigger][Tile = St])
Legends : "[]" Slot Bar, "#" =,==,<=,>=,>,< Conditions(required)
Statement : Lua Support and Trigger Support
using if,then,end,else in few slot bars
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--- Lua Support "StL" if [Lua Support # Lua Support] invisible for "then" trigger [Trigger Target "Name of other Triggers"] invisible for "else" else [Trigger Target "Name of other Triggers"] invisible for "end" --- Trigger Support "StT" if [First Trigger (requires to Trigger StT)] invisible for "==" equal to [Second Trigger (requires to Trigger StT)] invisible for "then" trigger [Trigger Target "Name of other Triggets"] invisible for "end" --- Statement Triggers "St" behavior (Trigger = Delay) StL and StT will On in Few Seconds -- Statement Triggers he requires time[milliseconds] if he reach that he will stop trigger StL,StT or ETC...
Statement Triggers will sure active if other Button is Active the Trigger Support will Trigger in another Triggers like Gates needs 2 players to open it! but hurry up the The Time will off if St Trigger are reach her time
Lua Support in USGN Right
edited 3×, last 22.01.14 12:42:01 pm