BcY: You can add a transparent tile on your tileset which can be done only(i think) if the tileset is in .png format. But the idea of transparancy function would be great. Forum
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Ideas for CS2D - READ THE FIRST POST (OP)!
BcY: You can add a transparent tile on your tileset which can be done only(i think) if the tileset is in .png format. But the idea of transparancy function would be great.
Gaios: What you mean is totally transparent. He wants a transparency opinion. So he might use less transparency, who knows?
1-Ctrl+R => join last server
2-Ctrl+Shift+D => leave current server
and ...
I need it for the dead bodies script...
At other games map editor you can do that
example slowing down while in water.
and copy+pasting buildings
like the draw rect of tiles tab but you can copy the hole place and paste it in another place.
Setting the env_light's radius just like rotating a sprite in the editor.
Making sprites block Fog of War (Useful when making bush sprites etc. and can be turned off)
More objects? Like a table or something?
Portals being able to be on walls now?
Blinking/flashing lights.Now the things that may have been aleardy written here.
Mr KompotMan: What exact improvements do you want with night & day cycle right now?
Mr KompotMan: Quote
Smooth Day&Night Cycle
If you mean day and night cycle like most survival games had,you could done it with lua.Sorry cs2d aren't that kind of games.
Will not notice you when you are not in his fov
Alert when heard footsteps (when running) or gunshots (no suppressed) from a certain distance
Will search for you when alert
Will find the last place he heard or see you
Will shoot only when he in contact with you
If there is another Npc soldier nearby, he will issue him to find youDunno if this has been suggested or can be done via Lua but it be cool if this is a feature in the game, can help a lot during co-op or single player missions.
sonkii: check map editor m8, its there
Waldin: It's hard to place big sprites too and Quote
.I know there copy paste thing but it doesn't helps to much.Map makers know this in other games too. More precise
SQ: Well.. it'd be great if day in CS2D would progress like in GTA series or something so we wont have to use the delays and transparent player-covering sprites just to imitate the cycle of day and night. (Sorry if it was mentioned too often in here anyway :S)
Mr KompotMan: Not sure if this works, but try this out:
sv_daylighttime
Yates: Thanks it'll work for me now
Mr KompotMan: First you should check if it is in the game already.. There is day and night cycle available with Lua already.
Ideas for CS2D - READ THE FIRST POST (OP)!


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