Jite: Well, I agree with it.. Cuz, some newbie players didn't create their USGNs yet, complaining about their unsaved data on servers. Forum
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Ideas for CS2D - READ THE FIRST POST (OP)!
Jite: Well, I agree with it.. Cuz, some newbie players didn't create their USGNs yet, complaining about their unsaved data on servers.
KDMRL: You can change it yourself. Many users do not like the new skins, many users like them. Surely it woud be appreciated if the previous users could play with the orignial version.. You can change them in the folder /cs2d/mods .Where there ever a poll?
KDMRL: You can still play with old skins, just run CS2D Launcher.
Ohh
Jite was faster :x
Hajt: Your solution was pretty good,rather messing around with cs2d files.@
KDMRL: It kinda useless and can be selected on cs2d launcher.Old bots:
Bring back the open sourced cs2d bots,they looks better and decrease some of performance.The lua one is bad,low reaction and the old one is good.Make some features on them like,generate their own waypoints on map editor.
I hope someone will not suggest this thus Ive search it.
edited 1×, last 03.09.16 04:08:51 am
sonkii: Im not sure about old bots, but alot of things with bots are suggested.
Also...
info_botnode
info_botnode is different than waypoints.WTF is that?,cs2d never get open sourced even old version,*clicky*
Well,I hate you lol,Just press that link
Try compile it yourself or get some old mods on gamebanana.
edited 2×, last 06.09.16 05:55:56 am
sonkii has writtenCS2D was as open source back then but
DC decided to make it closed source for couple of reasons. There is an official developer entry (Click me!) where you can get that repository. Diffrent types of primary ammo, for example specific ammo for every item. I don't know whether it's that usefull or enjoyable, but I just had the idea right now.
Hope this does not count as more weapons...
Cheers
Jite:
Lobwver: only if ideas are pointfulls and are really needed.
Jite said:He mean the weapons shouldn't have same ammo especially mag,clips.For example:Glock use 9mm instead sharing with other weapons.There's item called primary ammo and secondary ammo.
Masea has writtenYou were misunderstood.
And sadly,this idea was suggested.
edited 2×, last 08.09.16 05:36:55 am
ADD MOLOTOV TO BUY > EQUIPMENT
Make molotov extinguished when you throw a smoke
Make molotov rebound when it impacts a wall
Add in the main menu the login/register usgn instead a padlock on yellow
Make a anti-cheat system like (VAC), but in-game, for example when this "ac" detect abrup changes in speed,or third party programs changing the gameplay, this is automatically banned in USGN
New buy menu like CSGOPls, don't told me:
OH MAN, U CAN MAKE IT WITH SCRIPTSwhy? cuz these resources can be apply to the game without external scripts
Admin/mod comment
Ideas like anti-cheat system has been mentioned before. Refer to previous pages for suggested / rejected ideas! /
GeoB99
AMD: adding Molotov to standard buy menu will destroy the gameplay lol Nerf Molotov please*
AMD: Quote
> ADD MOLOTOV TO BUY > EQUIPMENT
mp_buymenuAlso, too unbalanced.
Quote
> Make molotov extinguished when you throw a smoke
Contrary to your belief, smoke does not actually extinguish flames.
Quote
> Make molotov rebound when it impacts a wall
Molotov cocktails are usually made with glass bottles. Glass does not bounce. It shatters.
Quote
> New buy menu like CSGO
This has been suggested and you could make it with scripts.
Quote
Pls, don't told me:
× OH MAN, U CAN MAKE IT WITH SCRIPTS
why? cuz these resources can be apply to the game without external scripts
× OH MAN, U CAN MAKE IT WITH SCRIPTS
why? cuz these resources can be apply to the game without external scripts
You could make literally anything for such a game, given enough time and effort. The notion that "this can work without scripts" is invalid. Lua was implemented in the first place to give freedom for fans of the game to get some development control over it. The only reason one would prefer it made in-game is if it was too taxing by using scripts.
FrankVen: That is forcing your own preference on the player base. I personally like the menu as it is.Having it scripted in the form of a script allows the server owner to choose if he wants the feature on his server or not.
I agree with the notion that things that are related to the player and not the actual gameplay are very fitting to have built in-game (like you suggest).
With that said, you need to ask yourself if it's worth the time to develop it on an outdated engine on a game that's really old.
If the feature is desired, a script will be made and server owners will download it knowing that majority of players like it and will play on their server because of it.
If that's not the case right now, you just have to accept the fact that the majority don't need/like this feature.
edited 1×, last 11.09.16 10:46:46 am
Ideas for CS2D - READ THE FIRST POST (OP)!


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