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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user P_206: Because he was writing with what was available back then. I think CS2D was written in something else (B3D maybe?) and DC re-wrote it in BlitzMax. It was a lot of work but Blitzmax was probably one of the better choices at the time. Now about a decade passed and DC is working on Stranded III. He said himself that if he was paid a million dollars, he would do it. As I recall the game is 60000 lines of code so it's no small feat to re-write it entirely.

TL;DR the game was written in what was good in the past and re-doing it with what is today is too much work so it won't be done.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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user P_206 has written
Another Idea 1 : Why We dont put A new function in Map Editor
( ENV_Gif )
Function > It will Show animations In your Map , You can Chose What ever you want of GIF Animation By Putting It IN CS2D (gfx Folder).
This is Just an example :
IMG:https://www.icone-gif.com/gif/armes/fusils/M16-1.gif


Env_sprite can do it, just imagine...

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

HPB
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Allow only one game process/instance (CounterStrike2D.exe) at a time, so we can reduce amount of players using multiple connections in a server.
edited 1×, last 28.06.16 08:38:54 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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@user slimK: Every external program that changes the mouse speed to higher than the mouse can handle due to the DPI being too low will cause the mouse to look choppy when moving. It will skip pixels based on speed.

The best solution is to buy a new mouse. If this gets added you won't like it, you'll actually find it useless and the worst thing ever added into the game.

old Personalizing radio messages

Player44pls
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For the new version, (if it'll be), it would be very nice if the user can personalize his/her own radio messages. I mean, instead of pressing P + 3 = Need Backup!, u press P + 3 = Negative! (For example).

I think my idea it's atleast a bit original, and a lot of people will like it.

For personalizing radio messages it should be in Options - Game or in Options - Controls.

Oh, and, if this idea it's √ , you should add a botton in the button of the screen that says: Get back the old radio messages.
Maybe someone want to get back the classic radio messages.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

MikuAuahDark
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Allow font loading in script and allow the fonts file to be added to serverlist, with exception that the font file shouldn't be stored in gfx/fonts folder (because server might replace gfx/fonts/arial.ttf or other fonts file there)

The custom language file can be used to load specific fonts, but only one font. I think it's good to use multiple different fonts in-game.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

francis007
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user Player44pls has written
For the new version, (if it'll be), it would be very nice if the user can personalize his/her own radio messages. I mean, instead of pressing P + 3 = Need Backup!, u press P + 3 = Negative! (For example).

I think my idea it's atleast a bit original, and a lot of people will like it.

For personalizing radio messages it should be in Options - Game or in Options - Controls.

Oh, and, if this idea it's √ , you should add a botton in the button of the screen that says: Get back the old radio messages.
Maybe someone want to get back the classic radio messages.


I like it baby :3
edited 1×, last 20.06.16 03:23:19 pm

old Heads-up Display

HPB
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• Helmet icon for player with AP value 66 or higher.
• Bigger and detailed player death notice image.
• Show where player looking at in radar.
• Marker for died player in radar.
• Weapon/item/ammo pickup HUD.
• Ammo/item type HUD.
• Don't show damage direction indicator if the damage value is negative (heal).
• Flashlight HUD icon (only when cs2d cmd mp_flashlight enabled).
edited 2×, last 28.06.16 01:07:17 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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× Make grenade bounce when grenade hit player body.
• Blurred screen when you get a lower flash.(You can turn it off or on at setting!)
× Make multibinds like (bind l "attack2;attack2;attack)
•If the lightning engine enable,objects (like players,weapons,missiles,ect..) should cast shadows (not the circle one. )


ps:Sorry if this already suggested
edited 5×, last 23.06.16 04:12:25 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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user sonkii has written
• Make grenade bounce when grenade hit player body.


> That's realistic, but pro players will leave CS2D i guess.

user sonkii has written
• Blurred screen when you get a lower flash.


> Oh that's good idea, but it's laggy...
> Maybe who flashed doesn't hear sounds like footstep, gun fires.

user sonkii has written
• Make multibinds like (bind l "attack2;attack2;attack)


> Did you read "sys/autoexec.cfg" ?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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user sonkii has written
• Make grenade bounce when grenade hit player body.

There's a script which produces the same effect as you cited - file cs2d Bouncing Grenades . Anything that it's script-able in Lua mustn't be posted as it is acknowledged by this rule (check the main thread description) below.
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST has written
• Anything that can be done with Lua

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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For Bouncing Grenade:I am sorry,it can be done by lua..

For Blurring flash effect:It can be turned on or off at setting.

For Multibinding:Hmm i tried this (bind L "attack2;attack2;attack") but the (attack2;attack2) not work if it twice.(I need this for scope )
edited 1×, last 22.06.16 11:50:24 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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That's because they are all executed at the same time. In fact, last time I checked multiple binds don't even work. They are not queued or stored anywhere, and that is a good thing. Think of the major abuse could happen if you could automate and queue your actions.

Shit dude, no need to use hacks any more, everyone would just bind everything and create an automated process.

It's a game. Start playing it like one.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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@user Baloon:

user Baloon has written
user sonkii has written
• Make grenade bounce when grenade hit player body.


> That's realistic, but pro players will leave CS2D i guess.

user sonkii has written
• Blurred screen when you get a lower flash.


> Oh that's good idea, but it's laggy...
> Maybe who flashed doesn't hear sounds like footstep, gun fires.

user sonkii has written
• Make multibinds like (bind l "attack2;attack2;attack)


> Did you read "sys/autoexec.cfg" ?


In cs1.6,you can doing something like awp.cfg (saw on youtube) which its a multiple binding.

But in cs2d,you cant doing something like multiple binding.

@user Yates:

user Yates has written
That's because they are all executed at the same time. In fact, last time I checked multiple binds don't even work. They are not queued or stored anywhere, and that is a good thing. Think of the major abuse could happen if you could automate and queue your actions.

Shit dude, no need to use hacks any more, everyone would just bind everything and create an automated process.

It's a game. Start playing it like one.


You're right!Hack more useless if we using multiple binding.
edited 2×, last 23.06.16 04:17:27 pm
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