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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

saint-
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I have to back up Glix' comment. In my view, the deagle is still too strong. My last try to change it was long ago in a poll created here, but it seems that the majority wants the deagle as it is.

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No, the deagle isn't overpowered.
Someone has to create a poll about this poll.
"Is the Deagle power poll a shitty poll?
I would vote for yes.


That was the answer to my poll

Compared to other pistols the deagle should be at least more expensive. 1100-1400$.

Also for economic reasons. Deagle is a wanted pistol, very strong. The price should grow.

My personal view.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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user saint- has written
I have to back up Glix' comment. In my view, the deagle is still too strong. My last try to change it was long ago in a poll created here, but it seems that the majority wants the deagle as it is.

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No, the deagle isn't overpowered.
Someone has to create a poll about this poll.
"Is the Deagle power poll a shitty poll?
I would vote for yes.


That was the answer to my poll
Polls should never be used for making decisions.

https://en.wikipedia.org/wiki/Argumentum_ad_populum

user saint- has written
Compared to other pistols the deagle should be at least more expensive. 1100-1400$.

Also for economic reasons. Deagle is a wanted pistol, very strong. The price should grow.
Bad idea, this has happened before.

http://counterstrike.wikia.com/wiki/Dynamic_Weapon_Pricing

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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You can adjust the weapon damages yourself if you really want to.
cs2d cmd mp_wpndmg / cs2d cmd mp_wpndmg_z1 / cs2d cmd mp_wpndmg_z2
(of course this only works as server).

I took the time to tweak the weapons page at CS2D.com
http://www.cs2d.com/weapons.php

You now also see the damage per second (DPS):
• DPS 1 sec: max damage a weapon can deal in one single second
• DPS (average): max damage a weapon can deal when holding the fire button for several seconds

Please not that these values are simplified and based on the following assumptions:
• primary attack / no zoom / no silencer
• enemy has no armor
• 100% accuracy, every bullet hits (which especially wrong for the shotguns and (S)MGs unless you're standing right in front of your target
• Reloading times are completely ignored

Fun fact: The Deagle actually sucks hard when looking at these values. The free start pistols even have (slightly) better DPS! The Deagle causes more damage per shot but its rate of fire is worse and spoils that advantage.

Fun fact²: All rifles have significantly higher DPS. AK and M4A1 have > 3 times the DPS. Of course their accuracy is worse so you still have a good chance to win with a deagle, especially over high distance.

Fun fact³: I know that it is ridiculously unrealistic that pistols have a higher precision and effectiveness over a long distance. I did fire rifles and pistols in my military service and I know how bad pistol accuracy is compared to rifles. But hey, it's a game and it's intended that pistols are strong. Otherwise you wouldn't have any chance with them and the game would be too frustrating for the team that can't afford real weapons.

About changing pricing:
All weapon prices are based on CS 1.6 and I really want to stick to these values.

Conclusion:
No weapon changes Everything is awesome

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

THEMUD
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I suggest a search tool in the sprite entity, it will be more easier to find a specific sprite.
And the 'Enter' button doesn't work when you are attempting to save a map or choose a sprite.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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Whenever you are equipped with Stealth Suit, the bots can't see/attack you unless you start shooting at them or doing too much footsteps. Same as for the Smoke Grenade, when I am hidden in a smoke the bots can't see you as long you don't shot at them or going out from the smoke.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

VADemon
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user Mora no. Make a map lua, add functions to it and call these functions from Trigger_if. user DC said numerous times that you shouldn't be using Trigger_if for writing scripts and he's damn right because there are map luas for that which allow you to use normal editors with syntax highlighting etc

PS: Though I wonder everytime how much time you invest into makong these fancy preview pictures

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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@user VADemon: Ehm, i'm not experienced with it, idk really how2 make it like you said, "call these functions from Trigger_if".
I know i can make the mapname.lua and place the code in. But i don't really know how can i call them by trigger_if .

/Anyway will be better to make the shit by using such thingy.(my opinion)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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@user Mora:
mapname.lua:
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function Example(x, y)
	msg("You pooped at "..x.." "..y)
end

Trigger_If to call the function:
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Example(25, 32)
(The function must not return false, otherwise you'll need to use pcall instead:)
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pcall(Example, 25, 32)
Would print "You pooped at 25, 31" when you the trigger is triggered.
edited 2×, last 23.08.15 08:06:52 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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setclickmode [id] [enable = 1/disable = 0]

A serverside command which would take effect on the clients when executed, it won't let the players attack so they'd be able to do interface actions without actually being shooting.

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player(id, "clickmode")
It returns true if the player is in click mode or false if he's not.

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addhook("playerclick", "PlayerClick")
function PlayerClick(id, x, y)
end
(This hook would replace the attack hook when you only need to do mouse clicks and no actual attacks)

A case where it would've helped if it existed has written
A player has equiped a AWP, and the friendly fire is enabled. Suddenly a image of a "button" appears on his hud and when he clicks the button it forces the player to shoot his AWP and ends up killing one of his team mates.

If this hook and that command existed, that would never happen.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Mora: Changing weapon stats with entities goes a bit too far. I mean when I start with this kind of stuff I would have to add an entity for like everything. This would be possible in theory but we would end up with thousands of different entities and of course it wouldn't be much fun to implement all this...

@user Hajt: Yes, I'll change the chat so it adds the pasted text to the cursor position instead of replacing the entire input.

@user Starkkz: Sounds like a good idea. At the moment you could circumvent this by equipping an empty weapon or something like this but it's a dirty workaround. I'll consider to implement it but I can't promise it.
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