Env_Decal: use table instead of field.(like it is in item entity, where i need to take'em from the table)
or like it is in the Logo section, but anyway there should be a field of it's id, bcs if someone wanna for change it by lua, or whatever..
General
Ideas for CS2D - READ THE FIRST POST (OP)!
Rattle189: It is possible with a script.
!
Kirito2K: you're wrong, cs2d is harcoded so its impossible to do everything by creating scripts. Example - map editor features.
Talented Doge: Is not that hard to make a bind yourself, y'a know. To create a bind for moving methods, you must use the
relativemovement command and to bind it you must to do this process, below.
For say:/bind x relativemovement 1
Adding in controls.cfg file:bind "x" "relativemovement 1"
Kirito2K: The game is not scripted in Lua as
XoOt said. Lua support has been added in later versions. It's an optional addition and the game would work without running a single Lua statement. Lua scripts can only hook into the actual code were I let them so you definitely can't do anything in CS2D with Lua.
Talented Doge: In addition to what
GeoB99 said: I don't think that many people use
relativemovement at all but maybe I'm wrong. The game is pretty unplayable with it imho
THEMUD: Similar to CS:GO's radar? But wouldn't that require a unique image file for every map?
J192: No, as basic as DC can make. The way that the radar can only show walls and tiles without detailed graphics, the way that let players at least see the difference between walls and tiles.
J192:
it can work as shown tiles at radar
or mapexport can be used for this too(as it is done in Diablo games)
GeoB99
Re: Ideas for CS2D - READ THE FIRST POST (OP)!
GeoB99:
GeoB99
Pagyra: that would kill the fun, because we can get bored knowing where everyone is..think something better
Sparty: it can show only your team or only players that close to you.