Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Ideas for CS2D - READ THE FIRST POST (OP)!

3,231 replies
Page
To the start Previous 1 281 82 83161 162 Next To the start

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Off Offline

Quote
Editor:
Env_Decal: use table instead of field.(like it is in item entity, where i need to take'em from the table)
or like it is in the Logo section, but anyway there should be a field of it's id, bcs if someone wanna for change it by lua, or whatever..

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Kirito2K
User Off Offline

Quote
Guys i think that if every thing can be done with script aren't going to be added , then i guess nothing important will be added in the next versions . why ? because EVERY THING CAN BE DONE BY SCRIPT. btw how u made this game ? scripting and modules is the answer !

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
Moderator Off Offline

Quote
@user Talented Doge: Is not that hard to make a bind yourself, y'a know. To create a bind for moving methods, you must use the cs2d cmd relativemovement command and to bind it you must to do this process, below.

> For say:
1
/bind x relativemovement 1
> Adding in controls.cfg file:
1
bind "x" "relativemovement 1"
I mentioned also the second method because in the first method, when you close CS2D, your bind key will not be saved so you have to do the second method in this case. I chose the x key as an example. You'll notice that the movement behavior is changing while pressing the bind key and vice versa. Just saying anywyay.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

Quote
@user Kirito2K: The game is not scripted in Lua as user XoOt said. Lua support has been added in later versions. It's an optional addition and the game would work without running a single Lua statement. Lua scripts can only hook into the actual code were I let them so you definitely can't do anything in CS2D with Lua.

@user Talented Doge: In addition to what user GeoB99 said: I don't think that many people use cs2d cmd relativemovement at all but maybe I'm wrong. The game is pretty unplayable with it imho

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

Quote
What about implement some features from exists and usefull metamod plugins into CS2D?
Jaba TV >
High Ping Reducer >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Infinite Rain
Reviewer Off Offline

Quote
@user GeoB99:
Mate, spoiler tags are used to hide spoilers, not to hide big pictures (which aren't spoilers in any way). "More" tags are used for what you were implying.

Is it that hard to understand...?

Admin/mod comment

Heh, my mistake thank you to clear this doubt out, my apologies... /user GeoB99

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

THEMUD
User Off Offline

Quote
As a setter for that radar, I can say it shows only your teammates wherever they are. And it shows the enemy who are in-front of you, and visible in the fog of war. In this situation it will add some fun instead of ruin it.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

Quote
Today was uploaded file cs2d portal for grenades -
It is a good idea and I think that all bullets, shells, particles and projectiles must be converted at portals, and this action will have a positive effect on the gameplay.
Also, as realistic interaction can be implement in game with ideas:
Conflagrate - a flamethrower, and a grenade molotov should be lit on players with short period of time.
Stun - explosions and flashes are "stun" near players depending on its distance from explosion.
Increasing at spread of weapons - In case of hit or other interactions at player increases spread of its weapons.
To the start Previous 1 281 82 83161 162 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview