Ideas for CS2D - READ THE FIRST POST (OP)!
3,151 replies I'm not sure if this was already suggested, but if there is a smarter AI for npc it will improve gameplay. Such as when you run away and hide from npc, they will look for you instead of staying there motionless.


(...)
Entities like
env_hurt
info_teamgate (yellow one) and
env_explode are also affect hostage health.
And hey,it doesnt count as penalty at all.(I mean doesn't affect players money.
Entities like



And hey,it doesnt count as penalty at all.(I mean doesn't affect players money.
edited 1×, last 11.05.17 12:41:51 pm
Inactive dude
Fix shield-hit zone.
When in server where i have 70 ping(and opponent), and i do a hit, he's not being damaged, even if i seen blood(not a menstruation blood, for some stupid trolls) the damage is not dealt.
The hitbox is very stupid. i can even make screens to show how the hits work.
I'm already post that. Even where is 0 ping sometimes you can hit where is no damage but blood.
When in server where i have 70 ping(and opponent), and i do a hit, he's not being damaged, even if i seen blood(not a menstruation blood, for some stupid trolls) the damage is not dealt.
The hitbox is very stupid. i can even make screens to show how the hits work.
I'm already post that. Even where is 0 ping sometimes you can hit where is no damage but blood.
edited 1×, last 11.05.17 08:58:23 pm
@
Mora_rus: He's right, this is big problem.

The Selenophiles Community: https://discord.gg/4Fu2xruDx78jovOy_v2hgQ

Can we turn screenshot compression by CS2D off by default? If someone wants to compress the option is there. I've not once heard of anyone wanting to compress them even further because it's too slow or something. Maybe it's currently at the magic number which is perfect for people who want to compress - I don't know. But what I do know is file screenshots are terrible sometimes (more than they should be). I can decline files because of this - but I'd rather not (unless they're actually 0/10 terrible screenshots).
So - please - no compression (by default).
@
Yates: I'm one step ahead


Changelog for 1.0.0.3 has written:
screen_quality now defaults to 100 instead of 75

make an entity env_noshot where players can't damage eachother at there (also can't use knife and so on) , in other word when player hit left click nothing happen

@
carb0n: You can do that with Lua scripts. It should be in the file archive.
Here it is, pick one:
http://unrealsoftware.de/files_cat.php?cat=15&lan=2&f=safe&o=0&d=1

Here it is, pick one:
http://unrealsoftware.de/files_cat.php?cat=15&lan=2&f=safe&o=0&d=1
rather it would be stupidmines which cant detect movement on their lasers .-.
What about to make it possible to add 850x480 into fullscreen even with really long borders?
Bcs i had many times to hold my window and move it somewhere while aim and attack someone. Also clicked attack2 and it's on window, which lead to show me options of the current window(since f.e. i'm using more sensitive to aim better).
What about to make it possible to add 850x480 into fullscreen even with really long borders?
Bcs i had many times to hold my window and move it somewhere while aim and attack someone. Also clicked attack2 and it's on window, which lead to show me options of the current window(since f.e. i'm using more sensitive to aim better).
@
carb0n: Please never write stuff twice (Forum + PM to me). It's absolutely pointless because I read the forum anyway and it is really annoying and waste of time for everyone involved. Writing it in the forum only is enough.
ALWAYS - AVOID - PMS - WHENEVER - POSSIBLE
PMS ARE FROM HELL AND BAD
Thank you!
Like I already wrote via PM (because I saw your PM before I noticed that you already posted here...
): These are languages which are written/read from right to left. This will lead to many problems I guess and therefore isn't easily possible.

ALWAYS - AVOID - PMS - WHENEVER - POSSIBLE


Thank you!
Like I already wrote via PM (because I saw your PM before I noticed that you already posted here...

@
carb0n: You could do it yourself or get someone else and post it to
CS2D Language File Git Repo.



Inactive dude
@
PeculiarLookingLink: He meant support for those languages that you write/read from right to left, which the game doesn't have ATM.



add in
mp_deathdrop 5-th mode:
don't drop melee
If i want to disallow melee dropping i need to use lua, but it will be applied to all items in my inventory when i'm currently holding melee when i die.


If i want to disallow melee dropping i need to use lua, but it will be applied to all items in my inventory when i'm currently holding melee when i die.
Code:
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addhook("drop","_DROP")
function _DROP(id)
if player(id,"weapontype")==69 then
return 1
end
end
function _DROP(id)
if player(id,"weapontype")==69 then
return 1
end
end
Being able to force players that use my server to have left handed player models
Is death truly a bad thing? If it is, then why do we all get to experience it? And... Why does it take so long? - What is the meaning of death?