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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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I suggest being able to change the resolution WHILE USING THE EDITOR so that maneuvering around the map will be easier.

Also, how about being able to look around beyond your view while scoped? If you don't get it, watch some videos of Hotline Miami 2 and you can see that they can move their view from their character with LShift. I suggest being able to do this in CS2D while scoped in with a rifle.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Like as it is in ai_attack add to ai_iattack same parameter
[secondary] (optional)
1
2
Info
Bot with given ID performs a primitive attack. Set secondary to 1 to use the secondary weapon function (=attack2) instead of the primary function.

old Advanced Say

GeoB99
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What about an advanced say system?
I mean an advanced say like on other games like Team Fortress 2, where when you press "Y" button (default for TF2) is appearing a tab near down left of the screen. You can simply find the say comments by other users easily in that tab and moreover you can paste a link or something through the say.
I know this may could be done in Lua scripts somehow, but what do
you think?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user Random guy: That's not really an idea but ye.
All things must come to an end, CS2D is no exception. I am sure that DC will create many wonderful games that may be better than CS2D or maybe he'll change his career path or maybe he'll get old and decide that it's time to stop or maybe... and so on and on. You can't say exactly how things will turn out in future but I'm fairly sure that CS2D will indeed get gold version. The real question is when.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Add rotate(or angle) parameter to hudtxt, hudtxt2 and hudtxtmove functions
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+EDIT:
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Not long ago, I proposed idea of "height" of its implementations in CS2D. You can read it at > http://www.unrealsoftware.de/forum_posts.php?post=384337#jn
Its options are:
• 1) (Easier) Tile height (as script at this moment but it can be implement in original game)
• 2) (Easier) Tile height and slopes (as black and white tileset)
• 3) (Сomplex) Adding z coordinate and implement layers as illusion/pseudo 3D for all objects.
edited 3×, last 15.04.15 09:07:09 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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I suggest to adjust the "Paste Input" function. If I want to paste something the respective text is removed and replaced with the pasted one. It would be better if you adjust it then the respective text won't be deleted, just make the text to remain when I copy and pasted something. I hope you understand what I mean.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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MAC-10 and TMP should be held like pistols so that they don't look like they are held in one hand. Also, the knife should be held in the right hand for right-handed players, not the other way around.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Add entities for sources of attack - Ie point(or turret) of which will be shooting at selected weapontype with selected firemode in selected angle.
I was particularly interested in firing of conventional weapons and flamethrower.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Suggest that when a player buys a new weapon, then game give him a weapon with only one clip of ammunition. As it is in original CS 1.6. Otherwise game lost economic sense of buying clips ammo.
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