Here the code:
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class Modify extends Modify;
Function PostBeginPlay()
{
class.'SingleFire'.default.DamageMax = "100";
class'SingleAmmo'.default.InitialAmount = 160;
class'Single'.default.bKFNeverThrow = false;
}
defaultproperties
{
Groupname="KFHandgunMutator"
FriendlyName="Handgun Mutator"
}
The umake compiler looks like this
- Thanks for helping
Unreal Scripting: Umake never ends compiling
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