Complex lua mod would be good (swithing gamemodes; standard,deathmatch etc...)
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Counter-Strike: Global Offensive2DComplex lua mod would be good (swithing gamemodes; standard,deathmatch etc...)
Avo has writtenEasier said than done.
Avo: This is not cod.
BlackBelt: I study also.Nothing against your work, you made it about months.
Thought no ones working on it, but all the kiddies asking when its finished... Sorry. Forget my Comment.
There are too much Threads with big Ideas, but all people are too lazy to work on their shit.
VAU: Im working on some skins, I just don't have the time to finish them all.
Jela331: "Easier said than done"? Not for me.
@
J4x: No COD, my scripts would be better.
Anyway, I like COD .@
BlackBelt: Any ideas for scripts?
and @
VAU: not need to rush to make a 'game' project, and i'm not lazy, just correct
VAU , @
BlackBelt: Only kids spend their all time using computer or playing on it. I have a real life too, scripting for CS2D is my hobby. I'm not NO-LIFE man same as people who are making CS:GO 2D, I hope.
Okay,so,we must finish it. Many things are already done,we must NOT to stop.
Guitorres,I was rather busy for a long time. But I think,I can make some more skins now. Just PM me. Thanks for understanding,again.
BlackBelt:, @
Avo: I havent said, that youre a no-life kid.So, we shut up. Sorry bout my Comment and over.
PS: Like now, your mod looks nice
VAU has writtenPS: Like now, your mod looks nice
I agree. But it needs scripts. Mod with only maps and skins would be boring
Ive tried modding on CS2D many times (things like making skins or Maps ), but im shit in it.
So Im sorry, I think I cant help you guys
I would, if I were better...
CY has writtenWhat if I edit my M4A1 for the mod?
Amazing idea!

- now, the last weapon are doning by Pwnisher 'AWP'
BlackBelt has written
You tried to hard, this doesn't look anywhere near good. use less gradient and a nice colour pallet. Also remake the scope, it's waaayy to big.
http://www.streetpro.com/usp/images/g3-sg1-2.jpg
http://images.wikia.com/deadliestwarrior/images/c/c6/G3-sg1-1.jpg
Id suggest that you primarily focus on the shape and proportions of the gun 1st then work on the color pallet as Yates suggested.
Counter-Strike: Global Offensive2D


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Standard (de_,cs_ maps; you have to buy your weapons)