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English CS2D 0.1.2.0 Bugs report

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old Re: CS2D 0.1.2.0 Bugs report

MikuAuahDark
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user maPmaKer has written
I don't know if it happens in all maps, but it happens in mine
it only happen if you use a CounterStrike2D.exe to host a server. if you use a dedicated, the supply works fine!

old Re: CS2D 0.1.2.0 Bugs report

Shotty Balle
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I'm working on my map for mapmaker's contest.
However, i found a bug in the tile blending system.

I wanted to blend some tiles in "north-east-direction" (up-right), but there's a problem.
I think the last 10-12 tiles in x-direction blend in a wrong way with the first tile of the tileset.

Just watch the pictures I made to understand me better:

old Supply bug

iamtheone
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I also saw a bug in supply and Super-Supply.So here it is:when i build a supply and select it and let it ''produce'' AWP for example it only makes HE nades. WTF is that!This surely needs to be fixed already.Or maybe my bro said this was once done but i dont trust him. plz say if this bug is already fixed or not.If its not , plz fix it it makes some trouble many servers:For example my favorite:..........C-4......... plz fix it i will congratulaye you for doing it!

old Re: CS2D 0.1.2.0 Bugs report

Kurumi
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when i changed my language, Ts team have the same name as last fourth skins, etc 3.Arctic Avenger 4.Arctic Avenger

old Re: CS2D 0.1.2.0 Bugs report

cortz
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When a HE explodes you can kinda see the edges of the sprite.

Not really a bug but its something that bothers me a bit.

old Re: CS2D 0.1.2.0 Bugs report

Yates
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In the console I cannot use the special character '|', is this for everyone so? As this character is crucial for the cs2d cmd mp_buymenu command.

Same goes for using this character everywhere, like changing name. I can only use this when pasting it, yet it's very unhandy for commands. Please fix this.

old Re: CS2D 0.1.2.0 Bugs report

EP
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@user Yates: you can put the "|" char in the console. Everybody have this bug: when you open a listen-server with a cs2d script that has an error, it shows you EXCEPTION_ACCESS_VIOLATION and the cs2d closes.

old Re: CS2D 0.1.2.0 Bugs report

DC
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@user Yates: Works absolutely fine with the German keyboard layout. I don't know how to write this char with other keyboard layouts and if there are problems but copy&pasting it works as well.

old Re: CS2D 0.1.2.0 Bugs report

Seekay
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@user DC: Shift+Alt switches the keyboard-settings for the current selected program. Oh well at least that's how you do it for Windows XP.

old Re: CS2D 0.1.2.0 Bugs report

cortz
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There seems to be a problem with nade positions for client and server side.

IMG:https://img96.imageshack.us/img96/6193/decs2d00012.jpg


IMG:https://i495.photobucket.com/albums/rr317/aj_wee2000/de_cs2d_00003.jpg


Look at where the flash bloomed. Its basically a game changer.
source: adrenaline forums

Also there seems to be a problem with player positions as well. I've seen players shoot at a wall and ended up killing everyone behind it. Turns out they were at the corner of it.
I don't have a screenshot/video of it but it definitely happens.

old Re: CS2D 0.1.2.0 Bugs report

Navy Seal
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first problem is due to lag on server.
Second problem is due to lag compensator by flame(LC). LC is installed on all adrenalin servers. LC causes people to make hit whenever they see a person on their screens. Example: 2 players play on server with LC. Both of them have ping 250. This means that each of them can shoot other one on a position where last person was 0.5 seconds ago. Thus despite you being behind the cover on your screen you will still get hit.

old Re: CS2D 0.1.2.0 Bugs report

Time
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Adrenaline? Sorry but those servers use Lua Lag Compensation so that kind of shit happens. It's not because of cs2d.

old Re: CS2D 0.1.2.0 Bugs report

Apache uwu
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Sorry, I must protest, the flash grenade is not changed by lua compensation whatsoever.

I'm not sure if cs2d cmd mp_trace will work, in my theory it should because flash grenades start moving where the player is; so if you sync the player with the server on all clients, this shouldn't happen.

However using trace will have a bad gaming experience for players. And just tracing grenades is bad as well, because it would look retarded when you throw that the grenades goes in a totally different direction.

So you're options are really just to lower the ping limit, disable trace, so you have a good experience, and grenades should sync up correctly.
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