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Campaign Map Project
Campaign Map Project
31 replies
Re: Campaign Map Project
Deleted User
It's impossible to make it limited.
Infinite Rain has writtenYeah unlimited
It's impossible to make it limited.
It's impossible to make it limited.
What?
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Edit: @
CY: What about laser mines as booby traps and landmines (Mines)?
BaDgEr: Sir, the river water is damn clean and quite deep. That's why I make the shadow quite further from the boat itself.
The NPCs are completely hostile to both sides because they're mercenaries with lots of heavy equipment(400+ HP). They usually hide in the bushes or trees with total of 6-8 men in a squad.
@
DevGru: Oh, thanks for the idea. I forgot to add mines. TONNES OF THEM! kyahahahahahaaa~!
CY: What about a fake tank turret entity function like in this map?: http://unrealsoftware.de/files_show.php?file=6232That would be cool?
Also you can use the Browning machinegun sprite Cuchulainn made for me in this thread: http://unrealsoftware.de/forum_posts.php?post=288067&start=0
Edit:
Ignore the black lines...? Are those the green walls?
For the green tiles (The one looks like a wall or obstacle), use wall w/o shadow property if it's a wall, and use obstacle w/o shadow if it's an obstacle.
Also for the river use "info_tileFX" entity.
edited 1×, last 21.01.12 10:25:09 pm
CY has writtenThose are obstacles. Oh, about the chain of trigger commands for fake tank function.. Damn I forgot how to make it!
Yeah for the green obstacles (lol) use "obstacle w/o shadows".
You forgot it - LOAD THE MAP IN THE EDITOR AND EXAMINE IT!
Redoxx- has writtenoh cool maps its awesomei want to know where can i download the map please tell me,sorry for reviving the thread
It's not finished yet



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