Forum

> > CS2D > Maps/Editor > Tile blending sharp edges
Forums overviewCS2D overview Maps/Editor overviewLog in to reply

English Tile blending sharp edges

28 replies
Page
To the start Previous 1 2 Next To the start

old Re: Tile blending sharp edges

DevGru
User Off Offline

Quote
user Alistaire has written
That's stupid anyways. The barrel is normally higher than the rest of the tank, so you shouldn't add a big shadow to the whole tank.


I made the shadow small.

Edit: I'm thinking if I will remove the shadow on the tank, but before removing it will I remove the shadow on and the tank AND keep the shadows on the other vehicles?

IMG:https://img32.imageshack.us/img32/5011/shwntnk.png
edited 1×, last 02.01.12 11:28:35 am

old Re: Tile blending sharp edges

Alistaire
User Off Offline

Quote
user DevGru has written
user Alistaire has written
to the whole tank.


I made the shadow small.


Yea the whole shadow. Only the barrel should have his own shadow, the rest of the tank should have like normal tile shadows / the shadows I use for most of my maps.

----

The tank doesn't fit with the rest of the map anyways. Find a better tank (with shadows on the sprite maybe).

old Re: Tile blending sharp edges

Alistaire
User Off Offline

Quote
user DevGru has written
@user Alistaire: But want that tank, I could just remove the shadow. Also I've seen all the tank sprites here, there are no shadows included on the sprite.


You can add shadows on the sprite yourself..
To the start Previous 1 2 Next To the start
Log in to reply Maps/Editor overviewCS2D overviewForums overview