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old Re: Item collected/used.. um.. animation

HYBRID BEING
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I know, it's just that it's impossible to fish in the area after you deplete it, you just keep on spending your hunger/thirst/stamina on fishing without using any hooks/baits and catching anything (this still increases your fishing skill though). If setamount not working for stored items is not a bug, then there should be another script assigned to the fishing areas.

old Re: Item collected/used.. um.. animation

Hurri04
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you know, you made yourself a huge problem where there actually is none.

fishing areas do not run out of fish!

you dont need all that scripting stuff you did.
simply place a fishing area on the map, click on it again, set the radius and hit accept ( √ ).

you'll then automatically catch fish when fishing within the set radius. as far as I know you dont even need a worm or insect parts to catch fish in a fishing area when your fishing skill is low.

in order to have the player fish special items in that fishing area, click on it in the editor mode and store the items using the box that shows up. the player then will catch the different things in random order.
after there are no more special items stored in the fishing area info, it should continue to let the player catch fish instantly.

old Re: Item collected/used.. um.. animation

HYBRID BEING
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Oh, but i didn't even bothered with scripting until i stopped catching anything. I even reinstalled game and double-checked.
user Hurri04 has written
fishing areas do not run out of fish!
At least the closest one on the first island does. After i caught 100 fishes, which was indicated by skill level, i wasn't able to catch anything in this fishing area info. Since the second fishing area has same script as the first one i presume it's the case for the second area as well.

user Hurri04 has written
you dont need all that scripting stuff you did.
simply place a fishing area on the map, click on it again, set the radius and hit accept ( √ ).
Checked this in the editor, and wasn't able to catch anything until i had some fish stored in the info.

P.S.: It goes without a saying that i tested it on vanilla Stranded II.
edited 1×, last 26.11.11 04:05:07 pm

old Re: Item collected/used.. um.. animation

Lion_Hearted
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At lower skill levels, without insect parts... it's possible to "run out of fish". Cause you fish out all the fish in the water. However, coral reefs etc spawn fish, so all you have to do is wait for the next day or increase your skill.


If you really want fish every single time you swing your fishing pole, just go to the fishing pool tool scripting, and change your random chance of catching fish.

old Re: Item collected/used.. um.. animation

HYBRID BEING
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user Lion_Hearted has written
At lower skill levels, without insect parts... it's possible to "run out of fish". Cause you fish out all the fish in the water. However, coral reefs etc spawn fish, so all you have to do is wait for the next day or increase your skill.


If you really want fish every single time you swing your fishing pole, just go to the fishing pool tool scripting, and change your random chance of catching fish.

Um, i think you misunderstood the problem. I'm talking about fishing area infos, not areas where fish spawns from corals. In fishing area infos you catch fish each time you swing the fishing pole (unless the "depleted" state i'm talking about), hooks, baits and skill level are irrelevant (i mentioned it, because gaining fishing level 100 means 100 fishes caught).

P.S.: Should have asked this question in the first place, but is it possible to increase items stored in fishing area info through the assigned script?
edited 1×, last 26.11.11 06:44:02 pm
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