1:TT can't attack CT and TT can't attack TT ,but they are'nt god
2:When breakable block is destroyed with name S12 set all player's pos to xxx
Scripts
2 very easy scripts
2 very easy scripts
1

addhook('Map', '_EasyScript')
parse (ct, DontAttack_T)
parse (T, DontAttack_ct)
return 99999999
end
addhook('when', 's12')
if variable=s12 == dead
the parse('setpos all xxx xxx')
return 99999999
end
end
end
KagamineLen has writtenaddhook('Map', '_EasyScript')
parse (ct, DontAttack_T)
parse (T, DontAttack_ct)
return 99999999
end
addhook('when', 's12')
if variable=s12 == dead
the parse('setpos all xxx xxx')
return 99999999
end
end
end
--->>>EPİC FAİL<<<---
addhook("hit","hhhit")
function hhhit(id,src)
if (player(id,"team")==1 or player(id,"team")==2) and player(src,"team")==1 then
return 1
end
end
addhook("break","headhunter")
function headhunter(x,y)
if ((x==x and y==y) or (x==x and y==y)) then --breakable position you dont need name,you can use or for more breakable teleport
for _,id in ipairs(player(0,"table")) do
parse("setpos "..id.." x y")
end
end
end
return 1
Homam has writtenreturn 1
loldlold123 has written
KagamineLen has writtenaddhook('Map', '_EasyScript')
parse (ct, DontAttack_T)
parse (T, DontAttack_ct)
return 99999999
end
addhook('when', 's12')
if variable=s12 == dead
the parse('setpos all xxx xxx')
return 99999999
end
end
end
--->>>EPİC FAİL<<<---
addhook("hit","hhhit")
function hhhit(id,src)
if (player(id,"team")==1 or player(id,"team")==2) and player(src,"team")==1 then
return 1
end
end
addhook("break","headhunter")
function headhunter(x,y)
if ((x==x and y==y) or (x==x and y==y)) then --breakable position you dont need name,you can use or for more breakable teleport
for _,id in ipairs(player(0,"table")) do
parse("setpos "..id.." x y")
end
end
end
addhook("hit","_hit")
addhook("break","_break")
breakable={}
for tmpx=0,map("xsize") do
	for tmpy=0,map("ysize") do
		if entity(tmpx,tmpy,"name")=="s12" then
			breakable[tmpx..tmpy]=true
function _hit()
--doesn't matter ignore all damage
return 1
end
function _break(x,y)
	if breakable[tmpx..tmpy]~=nil then
		for _,id in player(0,"tableliving") do
			parse("setpos "..id.." 100 100")
		end
		breakable[tmpx..tmpy]=nil
	end
end
KagamineLen has writtenaddhook('Map', '_EasyScript')
parse (ct, DontAttack_T)
parse (T, DontAttack_ct)
return 99999999
end
addhook('when', 's12')
if variable=s12 == dead
the parse('setpos all xxx xxx')
return 99999999
end
end
end
1
