I want to stop everything at Trigger_Start.
In the editor Trigger_Start triggers foo,foo1,foo2.
While in Lua I have.
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addhook("trigger","_trigger")
addhook("triggerentity","_triggerentity")
function _trigger()
	return 1
end
function _triggerentity()
	return 1
end
The entities still get triggered! Is it possible to stop the map's trigger_start with lua?
I put this code at the very top, but map loading overrides Lua.
Any ideas?
Editor's Trigger_Start comes before Lua?
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Banaan