http://www.unrealsoftware.de/files_show.php?file=1249
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CS2D Maps/Editor Custom Maps and Stuffhttp://www.unrealsoftware.de/files_show.php?file=1249
LucasRib has written
I finish my mod about halo ! you can download it here :
http://www.unrealsoftware.de/files_show.php?file=1249
http://www.unrealsoftware.de/files_show.php?file=1249
Greatjob
this is a MUST for the Halo fans out there that play CS2D.
This pack is highly recommended; good quality sprites and good thinking of different
weapon modifications like glock for plasma pistol and m249 for Machine Gun Turret!
Could you also make some Halo Spray logo's?
All rate 5 stars
Good idea for the halo spray, I think that for the next version of the mod I will add weapons like :
- human rifle BR55
link : http://www.comicfortress.com/mm5/graphics/00000001/H3-BR55-Rifle_large.jpg
-needler
link : http://www.revolucaodigital.net/wp-content/uploads/2009/04/halo-3-needler.jpg
-covenant bazooka (?) (I don't know how we say it in english)
link : http://f1jwy.chez-alice.fr/1192913572.jpg
-grenade launcher
link : http://static.blogstorage.hi-pi.com/blog.jeuxvideo.com/a/ar/arbiter2/images/mn/1205598957.jpg
-flamethrower
link : http://www.rotpod.net/rotpod/wp-content/uploads/2007/08/halo3flamethrowerign.jpg
-Spartan Laser
link : http://ocoeeriverclinics.files.wordpress.com/2009/01/spartan-laser.jpg
-covenant carabine
link : http://wiki.halo.fr/images/thumb/7/77/Carabine_covenante3.jpg/270px-Carabine_covenante3.jpg
I can make the sprites but I can't find the sounds (I used halo CE edition to rip the old sounds) so if you know where I can find it or if you can rip it I don't know how send me a message
Edit : I forgot to ask a question : how I can change the bullet of the weapon because a yellow bullet for a plasma weapon is not good at all :s
edited 1×, last 18.05.09 07:30:36 pm
I gave it a .
By the way, I don't think you can change the color of the bullets. .
Now about those awesome suggestions:
1.Covenant Bazooka is called "Fuelrod (Gun)" which could replace the "Rocket Launcher" of cs2d perfectly because the fuelrod shoots faster then human rocket launcher and same it does ingame.
2.The "Brute shot" is also an perfect replacement for the Grenade Launcher however, normally brute shot got 6 rounds (in halo3, in halo2 it got 4 rounds) while it haves in cs2d much more, but still nice!
3.The "Needler" replacement for mp5/galil? Because mp5/galil sometimes wins from the m4a1/ak, same it does in halo!
Needler got 30 bullets, mp5 also got 30 bullets. (in halo2 needler haves 20 bullets, while in halo3 got 30 bullets)
4.The "Battle Rifle" is the mostly used and strongest weapon in multiplayer in both halo2 and halo3. I recommend this weapon for the "Aug" because they both can zoom in!!
5.The "Carbine" is the counterpart in halogames for the covenant to the Battle rifle which makes this ideal to replace the "SG552"!! (both zooms one time!)
6."Flamethrower": no doubt about it what it replaces.
7.Same goes for "Spartan Laser" for the Laser, only mismatch is that spartan laser is slower in halo3 then it fires in cs2d, but the "Instant" kill which both weapons have matches good.
New suggestions:
I."Beam Rifle"; the perfect replacement for scout because beam rifle shoots faster then sniper rifle in halo, scout also fires faster then AWP. The only drawback is that the Beam Rifle would be available to both T and CT, but P90(made into SMG from halo) is also available for both teams, so this isn't a big deal is it?
II. [Dual-wielded] "Brute Mauler" could [possible] be the replacement for the XM1014 because mauler shoots faster then M3 and does less damage then the Halo Shotgun which also is an match! Why dual wield? because one brute mauler could never catch up with the Shotgun so thats why it has to be 2 of them. The biggest drawback for this one is that there is no sprite position made for wielding dual weapons. (thats why elite is just one gun.) So it probably comes to one, or not to choose to mod this weapon.
III. Player Zombie sprites being replaced by Flood sprites! Perfectly match, the zombies in halo could take this job with perfectly ease! Woah scary...
VI. "Brute Spiker" Would be good for an MAC10/TMP replacement, its an covenant weapon so it would be the mac10.
Any more idea's?
edited 1×, last 19.05.09 09:27:17 pm
Just wondering which weapon possibly could take the job of the "Gravity Hammer" from the brutes, would be cool
Yes that's true LucasRib and you must choose sounds carefully, because the Assault Rifle in Halo (1) sounds different then in Halo 3. Although it may be difficult to find two sounds of different games. (especially those who are not avalaible on the pc.)
P.S: I send you monday the firebomb sprite, do you like it? (it looks ingame great)
Scyther : I have seen your sprite and it's very good I try it in CS2D and It's really beautiful.
Here is a map i have created with snow effects.
You know when it's snowing, and it's a bit cold out, it will be snow on the ground.
Picture:
http://img43.imageshack.us/img43/2936/snow1.gif
The map
http://www.megaupload.com/?d=5N6OL8XI
The map was first called -[TA]- vilage but -[TA]- is dead and now i am in a new clan.
My full name: {-JBC-} lol93 *nl* <JBL>
you can download it here: http://www.unrealsoftware.de/files_show.php?file=1293
Enjoy
Wow the map is actally nice, good job!
This map have a Disco.
And there are no more errors witch doors.
AND i made a lua.
I guess they can be an entity, evn_turret
with optins like:
automatic
manual
type (flame, bullet, [water? it would do less dmg but better acuracy?])
spartan029 has written
DC do you think manable turrets would be possible?
I guess they can be an entity, evn_turret
with optins like:
automatic
manual
type (flame, bullet, [water? it would do less dmg but better acuracy?])
I guess they can be an entity, evn_turret
with optins like:
automatic
manual
type (flame, bullet, [water? it would do less dmg but better acuracy?])
i agree