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CS2D Maps/Editor Custom Maps and Stuff LenZ has written
Actually that's quite nice player skins, even though it looks kind of plain because all have same style of desert gear. But nice work though 9.0/10 from me. [UPDATED]
http://www.cs2d.com.br/mapas/de_cpl_mill@Marcio.7z
[UPDATED]
Have fun!
Version: 2008
Marcio has written
Save in RAR or ZIP format please. http://www.cs2d.com.br/mapas/de_cbble_max@Marcio.7z
[UPDATED]
http://www.cs2d.com.br/mapas/de_cpl_mill@Marcio.7z
[UPDATED]
Have fun!
Version: 2008
[UPDATED]
http://www.cs2d.com.br/mapas/de_cpl_mill@Marcio.7z
[UPDATED]
Have fun!
Version: 2008
KimKat has written
Marcio has written
Save in RAR or ZIP format please. http://www.cs2d.com.br/mapas/de_cbble_max@Marcio.7z
[UPDATED]
http://www.cs2d.com.br/mapas/de_cpl_mill@Marcio.7z
[UPDATED]
Have fun!
Version: 2008
[UPDATED]
http://www.cs2d.com.br/mapas/de_cpl_mill@Marcio.7z
[UPDATED]
Have fun!
Version: 2008
Why...?
WinRAR can extract it...
ok, ok...
I'll convert it to .rar soon!
->Download<-
ZIP converted archive:
->Download<-
Name : de_greenland 0.5
Typ : Bomb-Defusing
Author : SilentStorm
With waypoints
Download de_greenland 0.5
have fun!
And de_greenland final : Download
edited 1×, last 18.05.08 10:54:07 am
SilentStorm has written
No tiles? no waypoints? no fun? Ladys and Gentleman,my first map :
Name : de_greenland 0.5
Typ : Bomb-Defusing
Author : SilentStorm
With waypoints
Download de_greenland 0.5
have fun!
And de_greenland final : Download
Name : de_greenland 0.5
Typ : Bomb-Defusing
Author : SilentStorm
With waypoints
Download de_greenland 0.5
have fun!
And de_greenland final : Download
It doesn't contain anything but a map and a text document. 4.9/10 in effort.
wich datas i have to send with the map and the document?
-new tiles
-ladder(T spawn) not works ?
-ladder(CT spawn) is created for what?
-not "real" cbble
Guest has written
de_cbble_max:
-new tiles
-ladder(T spawn) not works ?
-ladder(CT spawn) is created for what?
-not "real" cbble
-new tiles
-ladder(T spawn) not works ?
-ladder(CT spawn) is created for what?
-not "real" cbble
Make one better...
Oh, you cant? So stfu...
This cbble max is much good !
Nice work.... and guest shut up fucker
Guest has written
de_cbble_max:
-new tiles
-ladder(T spawn) not works ?
-ladder(CT spawn) is created for what?
-not "real" cbble
-new tiles
-ladder(T spawn) not works ?
-ladder(CT spawn) is created for what?
-not "real" cbble
Once again, whatever you say shows no anylysis, Max hasn't even come out yet. If DC dosen't complain you do not need to complain.
SilentStorm has written
No disrespect but, how long are you gonna continue to lie about this? lol.there are tiles and waypoints.
wich datas i have to send with the map and the document?
wich datas i have to send with the map and the document?
There are absolutly no waypoints, and absolutly no tiles in the rar/zip pack whatsoever of your map de_greenland.
Want proof? here's the screens.
Screen #1, Screen #2
Now where is that "gfx" folder and "bots/waypoints" folder? and why aren't there a "maps" folder?
I'll show you how to compile a map.
Just as a example |jUSTiN|'s map de_bankjob2.
This last screen demonstrates how a map is supposed to be compiled in a zip/rar pack.
Screen #3
So are you gonna put the waypoints, sfx, gfx, and the tiles in or what?
KimKat has written
There are absolutly no waypoints, and absolutly no tiles in the rar/zip pack whatsoever of your map de_greenland.
Want proof? here's the screens.
Screen #1, Screen #2
Now where is that "gfx" folder and "bots/waypoints" folder? and why aren't there a "maps" folder?
I'll show you how to compile a map.
Just as a example |jUSTiN|'s map de_bankjob2.
This last screen demonstrates how a map is supposed to be compiled in a zip/rar pack.
Screen #3
So are you gonna put the waypoints, sfx, gfx, and the tiles in or what?
SilentStorm has written
No disrespect but, how long are you gonna continue to lie about this? lol.there are tiles and waypoints.
wich datas i have to send with the map and the document?
wich datas i have to send with the map and the document?
There are absolutly no waypoints, and absolutly no tiles in the rar/zip pack whatsoever of your map de_greenland.
Want proof? here's the screens.
Screen #1, Screen #2
Now where is that "gfx" folder and "bots/waypoints" folder? and why aren't there a "maps" folder?
I'll show you how to compile a map.
Just as a example |jUSTiN|'s map de_bankjob2.
This last screen demonstrates how a map is supposed to be compiled in a zip/rar pack.
Screen #3
So are you gonna put the waypoints, sfx, gfx, and the tiles in or what?
nice windows ME