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old Re: Beta 0.1.2.0 Suggestions & Ideas

V4mpX
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user united has written
No weapons should be changed, removed nor added since it already has all weapons from cs1.6 and it would change gameplay a lot. A lot of fun stuff should be put aside as well and more important stuff should be given priority.

lol i thonk cs2D is from all cs games not only 1.6

old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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Actually no the M60 which was a cut weapon from CS1.6 is missing. DC added all the other cut weapons like the machete, RPG (EASY AS HELL TO RESKIN TO A LAW M72 LIKE I DID), Molotov & gas grenades but her forgot the gas mask & M60.

Would be cool if he added them in the future just for completions sake. But for now they aren't really that much of a priority.

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user Phenixtri has written
Actually no the M60 which was a cut weapon from CS1.6 is missing. DC added all the other cut weapons like the machete, RPG (EASY AS HELL TO RESKIN TO A LAW M72 LIKE I DID), Molotov & gas grenades but her forgot the gas mask & M60.

Would be cool if he added them in the future just for completions sake. But for now they aren't really that much of a priority.


What about a "Random weapon" ?
instead to select a weapon on items,select "Random" option on items,..
and here you have a random gun

old Re: Beta 0.1.2.0 Suggestions & Ideas

Pagyra
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English is not my native language - so in text may be translation errors.

I found bugs:
VIP can not pick up anything except usp, but if the player has survived the previous round and the next was the VIP - he will have night-vision goggles and defusekit.
If the round has been won - and even there was a message ... but in the remainder of the rand was killed while the VIP - round played.
With the explosion in the water does not create waves.
When walking (standing) on ​​the tile water creates too many waves.
Laser in the game has recoil and shot cooldown (logically it should shoot similar to a flamethrower).
Weapon with a silencer has a flash(By the logic of it should not be).
In the burst Famas creates up to 6 shots in different directions, the Glock to 5(Although spent only 3 rounds).
All clips are purchased once for all the weapons for the price of one.
The game is not the same types of ammunition for weapons.
A player dropping his weapon at the same time also drops all clips from it.
When the bullet hit an invisible wall dynamic on it drawn decals.
Behavior of AI NPC soldiers and Vortigaunts or NPCs hedkrab and Snark and zombies is a little different - a soldier arrives at the place where he saw the enemy avoiding obstacles, zombie stops at Block his path obstacles.
Players in the game can pass through other players, NPCs, hostages
NPC and the hostages do not have legs and walk sounds
In the game, any mines within its range of explosion (also from the explosions from each other) once all explode (this is what leads to crash the game), rather than alternately, depending on the length of the radius of the explosion, with a small timer for each.
On one tile is impossible to put together 2/3/4 mines (laser) or laser mines and claymore mines)
Laser mines do not explode on anything except the player and the explosion - will not affect the mine and intersects the detector and the smoke sprites or even getting a shot in the mine.

Remove the opportunity to kill myself a snowball bot (bot sometimes picks up snowball, but do not throw it - he approaches the player back to back and waiting - if a player does not move and try to kill the bot with a knife - he died of a snowball that throw "himself"(i think this is bug).

Ideas:
All sprites with a resolution *. bmp replace by the sprites with a resolution of *. png - so you can fully work with the translucency and soft shadows.
Replace the skin laser mine attached to the wall on the use of skin "lasermine" and allow the change, and several other file attached to game sprites.

Make it auto-map shadows, depending on the angle of lighting direction and the vertical angle of illumination (suggest link options "light" and entities "storm" into a single entity "weather") on a path slightly enlarged sprite (if user is a sprite daw). In other words to use instead the terms of the shadow enlarged and translated in black and white palette and invert the color of the sprite (player, object, NPC ,...) and, depending on the vertical angle of light stretch the image in the direction of the angle of illumination (the logic of this way is formed the real shadow ).
It can be usefull for create simple dynamic shadow too.

Make more kinds of obstacles, walls, like this options:
- Variable interest prostrelivaemosti (chance increases if small arms causes a lot of damage)
- With no less than a 32/32 circuit (16/16, 8 / 8, 4 / 4, 2 * 4 / 4, 2 * 8 / 8 ) or to create columns and narrow windows, ...

When firing is not to create do not create additional sparks from tracers of bullets.

Reduce the time before the explosion of a fragmentation grenades by 1 second.
Add different types of damage in the game -
IMG:https://i012.radikal.ru/1105/5b/489476a40e89.jpg

Add the ability to dinamic change skin of the player/npc
Add the ability to make the player/npc completely invisible
Add the ability to make the player/npc completely invulnerable
Add the ability to change the statistics, skin and weapons from NPCs
Edit Entity of spawn (CT, T, NPC) in one editable entity spawn with a choice.
Add to server features the ability to disable the players play options (tracers, radar).
Do not create/show for player extra sprites (waves, items, buildings, flares, decals, ...) on hidden tiles/in the fog of war.
Create a white 1 decal in place of falling snowball
Add the ability to change the number of rounds / clips in weapon (in the hands or on the floor)
Remove the availability of purchase flare in standard game mode.

Required to make balanced gaming economic&statistics of all weapons types - like in cs 1.6 & cs:s players must have great ability to correct recoil of different weapons types and try redirect "spray" of firing in aim.

old Transparent & opacity

uaiek
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Server parses or Lua functions that change player's opacity and transparent. These will make an adventage to admins.
> Opacity - shooting will not show effect, hitting will not show gore or any effect too.
> Transparent - only changes player's alpha but doesn't change player's properties.

old Re: Beta 0.1.2.0 Suggestions & Ideas

hobo man445
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well when you press a button like "4" and dont have like a grenade there like "slots" pop out (eg. 1 2 3 4 5 6 7 8 9) so DC are you going to plan items to go in those slots? like instead of having armour you can have a backpack or something and that will alow you to have another weapon in like slot 6 or something. i know there is some servers that you can have more weapons in the "1" slot but having a backpack would be more realistic (options: the backpack will slow you down by 5%, will give you like.. 40AP)

another idea for the slots, injections like health injection, speed injection, defense injection (etc) they would be in like the 7th slot and you can use them by simply clicking when holding, they would have 1 use and would last 1min. (or when killed ) each injection , something like drugs or medicine would give you either 10%, 20% or 35% depending on the injection (small, meduim and large) the injection would go degrade depending on the time. you could use one injection at a time.

another idea would be when you have low health you would bleed (something like being shot) there would be a trail (going up to 5blocks then dissapearing) standing only affects the block ure on.


a little diffrent sugg. its wierd i know but i want you to read it anyway. diffrent hotages, women, moms with kids, kids, babies. idk its wierd that all hostages are just men and scientists. thats all

old Re: Beta 0.1.2.0 Suggestions & Ideas

The Spy
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hobo man445 has written
...diffrent hotages, women, moms with kids, kids, babies. idk its wierd that all hostages are just men and scientists. thats all


Do you really thing DC will add a mom,kid, baby hostage?
That would be stupid because THEY would propably kill the kids...

old Re: Beta 0.1.2.0 Suggestions & Ideas

Chrome
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The problem I`m about to bring up might`ve been discussed here already. Sorry if so.

How come Cyrillic letters can`t be implemented? I reckon that in some previous versions they could be set via replacing the CS2D's 'fonts' file with the modified one, therefore allowing the user to chat in Russian, Ukranian, whatever. In, like, b1.6\7 this trick couldn`t be done anymore, I didn`t catch on why.
Some special symbols (like © or «) could not be seen, but the ability to use those letters was definitely worth it.
I`m just curious about the reason the letters can no longer be used, since there just should be one.
And if there is no reason, DC, why don`t you kindly set the new language up?
I`m not asking about fully implementing the language in game; just feel like being able to do the 'fonts-file' trick again.
Thanq in advance.
Edit : and please, don`t come up with pathetic refusals like 'Mate, why would DC do it?'
I can honestly say that the total number of Russian players is considerable indeed; guess more than the Turks or the Poles. [taking into account each player, not plainly the ones from the scene]
Edit #2 : oh yeah, just remembered that plain textmenu from ye olde b04. It`d be cool to use it in current versions likewise. I don`t mean replacing current menu, but having the ability to change them in-game.
edited 4×, last 08.06.11 08:42:34 am

old idea's of 0.1.2.0 cs2d-online

williamsoo
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1.original mode
with latest player's skin detected by us.de accounts
buying skins by using points that gained by playing cs2d-online

2.zombie mode
first detect skin and move player to ct then after 16 seconds
random zombie selection (depends on players) 32 player = 5 zombie origin
--setting--
if zombie hit then sound and stunned (speedmod -5)

3.Weapons
latest weapons that rock the bottom of the cs2d fan's
like xem8 , scar , qbb95 , minigun , mg3 , m1773 , k1A , trg-42 and many more weapon that can be buyed

4.zombie scenario mode
there are zombie's that controlled by zbot
also the boss phobo's
an alien proto-type monster that drop box full of points
but u have to kill him first
--setting--
hp 2,000,000
skill--
swing 25-50 [the more near the damage taken]
ground pound 75-100 [the more near the damage taken]
mahadash 0-900 [the more near the damage taken]

old Re: Beta 0.1.2.0 Suggestions & Ideas

StirlizZ-Fapicon
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Pagyra is right, change amount of bullets in your gun will be very useful for scripting. Also change skins for your weapons (CS 1.6 like) will be very useful too. + kids can`t play with that cuz lua scripting too hard for them.



40% of all ideas is
"personalize my server"
40% is "add x or y to game"
15% is adding new things to editor
5% fixing bugs

old Re: Beta 0.1.2.0 Suggestions & Ideas

Raisun
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• Shotgun shells
• Shapes of destroyed glass walls(and other materials)
• Dual Elites which really works (30 bullets)
• Of course fix bugs and fix lag compensations

Anyways,in this forum is something bad.When i write something,every panel is in German language,not English.
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