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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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user J4x has written
I was thinking more like a changing the buy menu name.
In example changing the buy menu name to any of the following: weapon store, weapon cache, weaponry, arsenal, guns, firepower, etc? I kind of like it, although there is a way for a Lua script to make that possible already. To do so you bind the serveraction to any of these keys F2, F3 or F4.

Although it would be rather interesting to block or kind of disable the buy menu which uses the (B key a.k.a. 'the buy key') and just attach a Lua menu that is enabled on keypress of the customly set key which would then be the (B key) and that would result in the Lua menu opens instead of the regular buy menu. Custom serveraction binding that is, don't know if that will be implemented but we can hope.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Vectarrio
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I've got an idea: to make killicons appear through customkill.
I mean:
"customkill 1 LOL 2"
kill icon would be LOL.bmp in weapons folder.
also add killicons for turrets.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Loooser
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user DC has written
yeah bots can kill NPCs but their AI script doesn't tell them to do so.

bots are made for standard maps only. they simply don't care about NPCs. they also don't care about turrets. but you could rewrite their Lua script to change that.
have you seen my bot script? they can attack turrets and npcs

i would like to have something like kill icons for each player like if a player gets killed the dead player sees the icon of the killer (he designed )

old Re: Beta 0.1.2.0 Suggestions & Ideas

3RROR
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user Loooser has written
i would like to have something like kill icons for each player like if a player gets killed the dead player sees the icon of the killer (he designed )

Oh you mean like player avatars like CSS with the newest update (2010 TF2 Engine Implemented)?

old Re: Beta 0.1.2.0 Suggestions & Ideas

united
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Mapping layers would be a nice thing to do, maybe 2 or even 3 layers. This would be useful because in some maps you want to put sprites, spawns, env_'s and other stuff one on top of the other and you can't, although this problem with sprites can be solved with the X and Y Offset, others don't have this option so I can't but a decal and an env_object on the same tile, for example.
Maybe even make the editor a separate software? Or keep the same but make an advanced one apart? Even release the source code of the editor? (I think that'd be too much but it's worth asking).

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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1. A function to stop sounds completely while they're playing;
2. A function to set the volume of a specific sound for a specific player;
3. A return option for kill hook that, if set to 1, will prevent the killmsg from showing (useful for silent kills);
4. A return option for team hook that, if set to 1, will prevent the message about changing teams ('XXX has joined the ...') from showing (useful for silent team changes lol, as in Spy's disguise in TF2)

That's pretty much everything I can think of. The last two are pretty easy to code in IMO.

old Re: Beta 0.1.2.0 Suggestions & Ideas

3RROR
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Trigger_LoadLua
• Loads a lua in X place (Trigger_Move, Etc)

Custom KillIcons.
And a better Map-Protection Way.
Or an option like "Lock your map to prevent editors"

old Re: Beta 0.1.2.0 Suggestions & Ideas

The Spy
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user 3RROR has written
Trigger_LoadLua
• Loads a lua in X place (Trigger_Move, Etc)

Custom KillIcons.
And a better Map-Protection Way.
Or an option like "Lock your map to prevent editors"


I really like your "Lock your map to prevent editors" but why not a password,like when you want to edit some maps it ask for password.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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user The Spy has written
I really like your "Lock your map to prevent editors" but why not a password,like when you want to edit some maps it ask for password.

It had that before, but you could just remove it really.
Shame that DC said if you don't want people to edit your maps, don't make them. Because it really is annoying when someone edits it, they just take the fun out of making a map by fucking it up.

old Re: Beta 0.1.2.0 Suggestions & Ideas

V4mpX
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Multiplayer

Put a better radar
make a special reload for shotgun(gauge shells not magazines)
better fire burst mode like on glock is 22 damage a shot(im not sure) make it example 60 on fire burst mode
all weapon have a special price at magazines bcoz all ammo its equal at price

Editor

Put a better npc menu for when we wanna edit it(damage,speed)not only health
Put a tranfer script like 500 for a gun(not using lua)(or for rpg like key for a piece)

old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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Yea my only issues with the existing weapons is that the Glock & FAMAS need to have a custom sound & slower rate of fire while in burst mode. The FAMAS also needs to be more accurate in burst mode since it is a rifle after all. The Glocks current burst spread is perfectly fine as it is a machine pistol after all.

The UMP-45 can also have its ROF increased to be the same as the MP5 seeing as both guns are made by H&K & use almost identical internal mechanisms. It would make the UMP a usable gun with out ruining the exiting balance of the weapons.

As stated above the shotguns need custom reloading sequences & speeds depending on how many shells are being loaded. The less shells that have to be loaded IE 1 or 2 as opposed to 7 or 8 the faster the reload.

The AUG & SIG 552 need their ROF increased while not scoped in with accuracy somewhere in between the M4 & AK to mimic their CS counter parts properly. Their current perfect accuracy should only be like that while using the scopes.

The scouts ROF may seem fast but in reality its that fast in CS1.6 too so that's fine. The AWP however need to have its ROF increased by 20-50% to match that of its CS1.6 counter part & there is no point in balancing it as the AWP was always a cheap noob cannon ever since it was 1st introduced into CS.

The SIG 550 & G3 auto snipers should also have less accuracy while ""not"" scoped in. but that is already a matter of preference & thus not really a big deal.

My other issue is that the grenade launcher should have its own grenade bounce SFX and not just use the default HE grenade bounce sound.

And lastly the other major bug I noticed was with the lasers beam sprite. It covers over the lasers skin & thus it looks like the laser beam is coming out of the players chest which looks shitty. It should be like the bullet tracer sprites for regular guns in the the weapons model/sprite covers over it giving the proper impression that the gun is firing & not the players center mass.

As far as the weapons go those are the main problems I observed so far & thus I would be very happy to see them fixed in the next version. Primarily the FAMAS, Glock, Sig 552, & AUG issues are what worry me the most.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Pcmaster or Oito
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•NPC Soldier more AI and weapons
•More zombies skins
•Change player skin with command "playerskin id skin"
•Movable objects like HL1
•Change weapon name with command "sv_weapon id name"
•TR & CT survivor in Zombie Mode
•Weapon fadeout in Zombie Mode
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